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Modifiers (if used) –1 STR, +1 DEX Classes allowed and Level Limits
Multi-Class: Any two (or three) non-italicized classes can be multi-classed.
Height/Weight and Lifespan Tables
Description: These rules cover Half-Kender coming from a union of a Kender and a Human (or between two Half-Kender of this type). There are several other crossbreed possibilities (in order of likelihood: elf, half-elf, and dwarf), but a union with a Human is the most likely (other races are less likely able to tolerate a relationship with an often raucous Kender). Human/Kender unions are USUALLY between a small male Human (under 5’10") and a female Kender (most likely as female Kender are quite attractive), but marriages/liaisons of Kender males and Human females do occur... Physical Appearance: Half-Kender resemble Elves to the untrained eye. They stand the same height (average of 4’10"), and have much the same characteristics (including pointed ears). Females are a little shorter (average 4’8"), and will also resemble elf maids in physical appearance. Behavior: However, Half-Kender behave much more like their demi-human Kender relatives. Near-absolute fearlessness (to all but magical fear) and intense curiosity are present in half-Kender. Half-Kender, however are heavily influenced by which type of setting they were raised in... If they were raised by humans, the Half-Kender’s Kender tendencies might be somewhat suppressed. If raised by Kender, they would behave more like pure Kender. ALL Half Kender will have a tendency to "handle" and to wanderlust, just not as intense as their pure Kender parent, but this WILL be either greater or lesser depending on their environment. Half-Kender will tend to be a little less chaotic than their pure Kender parent, but still will be strongly independent and have a strong dislike for boring activity. Wanderlust will hit a Half Kender around their late teens or early twenties, and will last approximately 5-10 years. Half-Kender wanderlust is less absolute than a pure Kender, tending to last months, or perhaps a year at a time, followed by months, or a year back at home. Society: Half-Kender do not have a distinct society. They are found in both Kender and Human communities. Half-Kender will tend to prefer the company of another Half-Kender for a life mate, if possible. Half-Kender as PC Adventurers: Half-Kender make mediocre fighters (maximum strength of 17), excellent thieves and bards, and scary priests or magic-users... A player playing a Half-Kender will likely have a lot of explaining to do, and will face some derision from human society in general. This page is in no way associated with TSR, Inc or Wizards of the Coast. Any logos used are used under the Fair Use provision of Federal Copyright Law, and are the sole property of TSR and Wizards of the Coast. Permission granted to reproduce and distribute this, so long as no money is charged for access, and full attribution is kept.
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