| SPECIAL
ABILITIES |
NON-WEAPON
PROFICENCIES |
LANGUAGES |
SAVING
THROWS |
| +2
attk and dmg w/ hoopak |
|
Common |
| * |
Poison/Paralyzation |
|
| * |
Rod/Staff/Wand |
|
| |
Petrify/Polymorph |
|
| |
Dragon
Breath |
|
| * |
Spells |
|
|
| infravision
out to 30' |
|
Kenderspeak |
| -4
to surprise when alone |
|
|
| -2
to surprise when opening a door |
|
|
| +1
to attack with thrown weapons |
|
|
| Taunt
- intelligent creature must make a save vs. spell (+wisdom). If
it fails it attack the kender wildly for 1-10 rounds with a -2 to
hit and a +2 to A.C. |
|
WEAPON
PROFICENCIES |
HANDLING
SKILLS |
| |
|
| Pick
Pockets |
|
| Open
Locks |
|
| Find/Remove
Traps |
|
| Move
Silently |
|
| Hide
in Shadows |
|
| Detect
Noise |
|
| Climb
Walls |
|
| Read
Languages |
|
|
| |
|
| |
|
| Fearlessness
- Immunity to all natural and magical fear |
|
|
| |
|
| |
|
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| |
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| |
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