Mushru Magi
by Peregrin Lighttongue |
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Climate/Terrain: |
Forest |
Frequency: |
Very Rare (4% chance)
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Organization: |
Group
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Activity Cycle: |
Any
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Diet: |
Omnivore |
Intelligence: |
Godlike Intelligence (21+) |
Treasure: |
varies, but always magic |
Alignment: |
Neutral Good
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No. Appearing: |
1-10
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Armor Class: |
7 |
Movement: |
5
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Hit Dice: |
4 |
THAC0: |
19
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No. of Attacks: |
1
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Damage/Attack: |
varies
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Special Attack: |
Spore Cloud |
Special Defences: |
Spore Cloud
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Magic Resistance: |
100% Sleep and Charm, 80% for illusions |
Size: |
aprrox. 5 ft tall |
Morale: |
Determined |
XP Value: |
1000
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General Introduction: Within every society, there is a
group that devotes
themselves to the pursuit of
knowledge, and the Mushru
are no exception. The Mushru
Magi rank as some of the most
powerful magi in the universe.
Years of study have allowed
them to gather vast quantities
of knowledge that rival the
gods themselves.
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Combat: Mushru Magi never raise arms.
They instead use magic. They
never carry weapons of any
sort, instead carrying many
different mushrooms to be
used as spell components.
Different mushrooms with
magical capabilities are grown
by the Mushru Magi, and
should any non-Mushru try to
utilize them, they will crumble.
Only the mushru know how to
utilize these mushrooms, and
they are not about to tell
anyone. They recieve +4 to
magical actions, including
resistance, when using these
mushrooms.
Should the Mushru Magi run
out of components (an
extremely rare occurance
indeed), they will resort to the
Spore Cloud and make their
escape. |
Habitat/Society: The Mushru Magi live in a
group that resembles a school
or laboratory, with smaller
groups consisting of around 10
individuals. Study and magical
practice of magic are of
utmost importance.
Every 100 years, a headmaster
is chosen to run the school,
called Academy. The
headmaster will appoint a
represenative to the
Gathering, yet this is merely
symbolic, for the Mushru Magi
prefer to run themselves,
without interference from the
rest of society.
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Ecology: Any gender of Mushru can
become a Mushru Magi.
However, about 2 centuries of
study are required to attain
high level magic. All Mushru
Magi have blue caps with
white spots that glow in the
dark. They are frailer than
other Mushru, yet they make
up for it in magical ability. |
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