Whiffle Mice - Furred Kender
by Skip Furrfoot |
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Climate/Terrain: |
Any |
Frequency: |
Uncommon (20% chance)
|
Organization: |
Clan
|
Activity Cycle: |
Day
|
Diet: |
Omnivore |
Intelligence: |
Highly Intelligent (13-14) |
Treasure: |
A |
Alignment: |
Neutral
|
|
No. Appearing: |
2-8
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Armor Class: |
7(10) |
Movement: |
7(11)
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Hit Dice: |
1-6 hit points |
THAC0: |
20
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No. of Attacks: |
2
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Damage/Attack: |
1-6(weapon)
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Special Attack: |
+2 with slings |
Special Defences: |
See below
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Magic Resistance: |
5% |
Size: |
S(3') |
Morale: |
Unsteady (5-7) |
XP Value: |
25
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General Introduction: The whiffle mice are, in short,
an
oddity amongst the peoples of
Krynn. If you can, picture a
furred kender with many
mouse-like
attributes. Only then can you
see
a whiffle mouse as it truly is. A
general whiffle kender, or
mouse
as it is, would look something
like this. A long tail hangs out
behind them, often twitching
and
swishing from side to side.
Two
ears stick out from the top of
their heads, and their noses
tend
to be slightly mouse-like,
obviously. Their hands tend to
be
more paw-like, similar to a
mouse's, and are thin when
compared to a normal kender's
hands. The whiffle mice, or
kender as it is, are furry all
over, and look like a cross
between a mouse and
kender. They
can be downright cute at
times,
honest. ;)
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Combat: Theirs is a peaceful race, but
moreso peaceful because of
their
timidness. As far as fighting
goes, they avoid it when
possible.
Although when backed into a
corner, they'll do as needed.
Often they employ nets, traps,
slings, staves, and other non-
blood letting weapons.
Cudgels are
also used, but not as much as
other items, such as some
classic
kender weapons. Not all use
the
hoopak, whippik, and other
various
kender weapons, but they are
seen
amongst the whiffle mice.
However, they are proficient
with
slings, very much so. They
gain a
+2 to using them, and also are
skilled in setting traps. Most
furred kender don't tend to
wear
armour, but those that do,
wear
leather. They don't deal with
any
metal protection, but prefer to
use wooden and leather
shields, or
anything else that they can
make
use of in the hills, woods, or
other natural areas in the
world
of Krynn.
When they engage in combat,
they
tend to do so on their terms.
Attempting to ambush or
surprise a
furred kender in their natural
habitat is rolled at a -4, while
this kender offshoot gain the
opposite when attempting to
surprise. They roll a +4 in that
attempt. Also, they gain no
bonus
to their saving throws, as
normal
kender do. The reason being
their
magical creation during the
Third
Dragon War, as an enchanted
item
went wrong as some kender
near the
Kenderwoods were tinkering
with
it. So suffice to say, that's
why. |
Habitat/Society: The furred kender are a very
timid, and peaceful race.
Much
like mice. They tend to live
either in forests or hills,
depending on the area. One
most
certainly won't catch them in
arctic or humid climates, as
they
dislike those. It doesn't help
with the fur either, the heat
that
is. =) Within Whiffle Mice
communities, you'll usually spot
around 40-100 of the little
critters about. For every 50 of
them, you'll tend to find three
2nd level fighters, two 3rd
level
priests, and a single druid of
the
clan, ranging from 1st to 5th
level.
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Ecology: Furred kender tend to survive
on
the same fare as their cousins
do,
so there really isn't much to
say. They do enjoy the
pheasant
here and there, greens off the
land and their farming, and
other
fruits and growth from the
ground. |
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