by Nop Downtrotter
 Climate/Terrain: Artic
 Frequency: Very Rare (4% chance)
 Organization: Community
 Activity Cycle: Any
 Diet: Herbivore
 Intelligence: Low Intelligence (5-7)
 Treasure: none
 Alignment: Lawful Neutral

 No. Appearing: Solitary or Community (5-50)
 Armor Class: 16 (+4 Size, +2 Dex)
 Movement: 40 feet/round
 Hit Dice: 1/4 d8 (2 HP)
 No. of Attacks: 1 attack/round
 Damage/Attack: +5 attack/1d3 damage (dimunitive spear)
 Special Attack: none
 Special Defences: Fast movement
 Magic Resistance: 10
 Size: Dimunitive
 Morale: 12
 XP Value: 50
General Introduction: Mythuns are generally between 8 and 10 inches tall and resemble teddybears at first glance. Their fur ranges from white to grey to brown. A black furred Mythun is rare, and most are grey to white to blend into the artic backround.

Combat: Mythuns would rather run from combat with their fast speed rather than fight. When they spot s threat, they return to the community to get backup of, generaly, half of the community. They carry one foot long spears and encircle lone opponents first. When their enemy is in a group, they prefer to set small traps to break their group up.

Habitat/Society: Mythuns live in small caverns they have carved or found. As a rule, the entrances of such places are never more than one foot tall and get no more than 2 feet tall inside. The comunity is run by the females between the ages of 2 and 4 while the males generally keep watch out for the community and look for artic plants for the community to eat.

Ecology: The life expectance of a female Mythun is 5 years and they are considered to reach maturity at the age of 2. Males have a life expectance of 4 years and reach maturity at one year old. Mythuns eat any artic plants they can find, including ones normally poisonous, without being affected by ill effects. Mythuns are, by nature, curious beings that tend to cause trouble to adventuring groups in the artic.

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