Huorn
by Khellendros |
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Climate/Terrain: |
Any |
Frequency: |
Rare (11% chance)
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Organization: |
Solitary
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Activity Cycle: |
Any
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Diet: |
Omnivore |
Intelligence: |
Animal Intelligence (1) |
Treasure: |
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Alignment: |
Neutral Evil
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No. Appearing: |
2d20
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Armor Class: |
3 |
Movement: |
75
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Hit Dice: |
8 |
THAC0: |
11
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No. of Attacks: |
1d10
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Damage/Attack: |
1d10
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Special Attack: |
rootdrain |
Special Defences: |
fear
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Magic Resistance: |
0% |
Size: |
10-25 ft. |
Morale: |
18 |
XP Value: |
4000
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General Introduction: A huorn is a chaotic tree
spirit. It resembles a tree in all
ways, though twisted demi-
human features are faintly
visible.
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Combat: Huorns attack with their
branches. A hit with all four
means the opponent is
entangled(as the spell). They
may attack with their roots,
forfeiting all other actions. This
takes two rounds for one
attack. If a hit is scored, every
round they steal 1d4 hit points
until killed. A group of ten or
more emit fear(as the spell) to
all passing within five feet of a
huorn. |
Habitat/Society: A huorn tends to keep to
itself, but they do tend to
grow in loose groves. They
distance themselves from any
outsiders.
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Ecology: A huorn's diet is sunlight
supplemented by the
occasional demi-human. |
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