Huorn

by Khellendros
 Climate/Terrain: Any
 Frequency: Rare (11% chance)
 Organization: Solitary
 Activity Cycle: Any
 Diet: Omnivore
 Intelligence: Animal Intelligence (1)
 Treasure:
 Alignment: Neutral Evil

 No. Appearing: 2d20
 Armor Class: 3
 Movement: 75
 Hit Dice: 8
 THAC0: 11
 No. of Attacks: 1d10
 Damage/Attack: 1d10
 Special Attack: rootdrain
 Special Defences: fear
 Magic Resistance: 0%
 Size: 10-25 ft.
 Morale: 18
 XP Value: 4000
General Introduction: A huorn is a chaotic tree spirit. It resembles a tree in all ways, though twisted demi- human features are faintly visible.

Combat: Huorns attack with their branches. A hit with all four means the opponent is entangled(as the spell). They may attack with their roots, forfeiting all other actions. This takes two rounds for one attack. If a hit is scored, every round they steal 1d4 hit points until killed. A group of ten or more emit fear(as the spell) to all passing within five feet of a huorn.

Habitat/Society: A huorn tends to keep to itself, but they do tend to grow in loose groves. They distance themselves from any outsiders.

Ecology: A huorn's diet is sunlight supplemented by the occasional demi-human.

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