by Thistleknot Trapspringer
 Climate/Terrain: Any
 Frequency: Uncommon (20% chance)
 Organization: Clan
 Activity Cycle: Any
 Diet: Omnivore
 Intelligence: Genius (17-18)
 Treasure: All a kender can carry
 Alignment: Neutral

 No. Appearing: 3
 Armor Class: +2
 Movement: +6
 Hit Dice: 1d16
 THAC0: 15
 No. of Attacks: 3
 Damage/Attack: 1-10
 Special Attack: Kendergnome rolling ball
 Special Defences: Gnome Armor
 Magic Resistance: 15
 Size: 3'7
 Morale: 20
 XP Value: 500
General Introduction: A mix breed between a kender and a gnome. With the gnomes inguinity and the kenders quick hand, a foe with dangers. But all creatures have flaws, mainly the kenders short attention span and the gnomes fast talking.

Combat: Sneakily and blinding with silence

Habitat/Society: in a large room where no one can fit in a word, or a coin

Ecology: They wear gnomish hats

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