Aedolop
by Matt Lubby |
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Climate/Terrain: |
Any |
Frequency: |
Uncommon (20% chance)
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Organization: |
Military
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Activity Cycle: |
Any
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Diet: |
Omnivore |
Intelligence: |
Animal Intelligence (1) |
Treasure: |
None |
Alignment: |
Chaotic Evil
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No. Appearing: |
20-200
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Armor Class: |
10 |
Movement: |
5(30)
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Hit Dice: |
8+2 |
THAC0: |
15
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No. of Attacks: |
1
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Damage/Attack: |
2d10
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Special Attack: |
none |
Special Defences: |
none
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Magic Resistance: |
none |
Size: |
about 12 feet long, from nose to tail, 6 feet high |
Morale: |
Infinite |
XP Value: |
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General Introduction: An aedolop is a large armadillo-
like creature. They travel in
enourmous packs, more like a
militaristic hive. As mentioned
above, there is a
gigantic "queen", which, like
bees, controls them all.
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Combat: They fight like a hive. They
either surround an enemy and
trample them, or come at
them in a straight line...and
trample them. |
Habitat/Society: This is where the armadillo part
comes in. They dig huge
netwworks of tunnels under
any terrain that's diggable with
their massive, sharpened
forepaws, with a central
circular room for the 21+
intelligence queem to transmit
waves of control, orders, and
the likeness.
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Ecology: Ehh, well, the hive is divided
into two equal parts, with a
third, much smaller part. The
two equal parts are workers
and fighters. The workers
being the ones that build the
tunnels and mantain them,
being much smaller, and the
fighters, being the largest of
the males, leaving home and
taking land from plantlife and
other animals to habitate. And
then there is the smallest,
the "royalty". This consists of
the queen, and a small group
of a dozen "studs" that mate
with the queen, and alternate
between having worker and
soldier. The studs only die
when the queen does, and
only sleep, eat, and...mate. |
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