Vraksha
by Locktop Pickswitcher |
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Climate/Terrain: |
Forest |
Frequency: |
Uncommon (20% chance)
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Organization: |
Solitary
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Activity Cycle: |
Night
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Diet: |
Carnivore |
Intelligence: |
Very Intelligent (11-12) |
Treasure: |
Magical |
Alignment: |
Neutral Evil
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No. Appearing: |
1
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Armor Class: |
13 |
Movement: |
30 ft
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Hit Dice: |
4d8(32hp) |
THAC0: |
Huh?
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No. of Attacks: |
2
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Damage/Attack: |
Bite 2d8+2/ Claws 1d8+3
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Special Attack: |
Paralysis, Spells |
Special Defences: |
Fearless
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Magic Resistance: |
20% |
Size: |
Medium |
Morale: |
God-like |
XP Value: |
800-1500
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General Introduction: Vrakshas are pale, thin humanoids
who generally live in the dark
outskirts of Qualinesti. They are
very solitary and only come out
during the night. Travelers,
merchants, and adventurers beware
these creatures and their nasty
bite. Some believe that they came
into inexistence some time near
that of the elves but the elves
hastly deny this. Usually, the
elves make the mistake of calling
them myths and do not bother about
worrying of them. Vrashas are
average height and look a lot like
elves(some also say that they are
related to elves, which they
hastly deny again). They have
extremely pale skin due to lack of
sun and can see three times that
of an elf in dark places. Their
hair is always black and their
eyes bright green.
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Combat: Vrakshas fight fiercly, never
retreating and fighting till the
end. They are fearless. They have
a nasty bite which can temporarily
paralize a person for 1d4 hours.
The paralysis is healed like a
regular paralysis. Vrakshas can
also cast up to 5th level spells.
They can cast 7/5/3/3/2 spells per
day. Some carry weapons(regular
rules apply to those) on which
they get a +3(Str). |
Habitat/Society: They are solitary and stay away
from as many people as possible,
unless hungry. They are
carnivoristic and usually feed off
unsuspecting animals but won't
pass up a fat dwarf or human.
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Ecology: They do not attack ogres, goblins,
hobgoblins, draconians, or
anything like that. They find them
sick and their skin tough. |
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