Sphlinkitz
by Thistle Nimblefoot |
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Climate/Terrain: |
Tropical Waters |
Frequency: |
Very Rare (4% chance)
|
Organization: |
Flock
|
Activity Cycle: |
Any
|
Diet: |
Omnivore |
Intelligence: |
Highly Intelligent (13-14) |
Treasure: |
Tons of Gems |
Alignment: |
Neutral
|
|
No. Appearing: |
1-25
|
Armor Class: |
9 |
Movement: |
18
|
Hit Dice: |
1 |
THAC0: |
19
|
No. of Attacks: |
1-2
|
Damage/Attack: |
1-5
|
Special Attack: |
Stinger and electric shock |
Special Defences: |
Electric Field
|
Magic Resistance: |
10% against electricity spells |
Size: |
tiny to small |
Morale: |
20 |
XP Value: |
500
|
General Introduction: Sphlinkitzes are jellyfish-like
organisms that live in the seas
near Kendermore. They are mostly
made of water, but still have
intelligence, as the magic
instilled in them allows them to
have brains. They range in color
from red to a greenish-purple.
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Combat: With their innate magic,
sphlinkitzes use their tentacles
to conduct electricity. This
gives them a shocking grasp sort
of spell-effect. Added to regular
damage, it can be quite deadly.
they can also opt to use their
poisonous stingers, which gives of
a relatively harmless poison which
lowers dexterity temporarily 20%.
they generally do not flee from
battle, but will not always pursue
an enemy. |
Habitat/Society: Sphlinkitzes live in flocks that
can be any size, from about five
to five hundred. They communicate
through telepathy and do not fight
among each other. Their treasure
is hidden in an odd way. Due to
their gelatinous nature,
Sphlinkitzes place gems and gold
inside their bodies to keep them
safe. Higher-ranking officials
have bigger and more beautiful
gems in their bodies. They will
not attack unless provoked.
|
Ecology: Sphlinkitz body fluid can be used
in elixirs and can fetch a very
high price in alchemist's shops if
you sell them. The tentacles are
an exotic delicacy that you can
also make big moolah off of. The
mucusy outside of a sphlinkitz can
generate and conduct electricity
if it is rubbed on metal. |
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