Kender Wild Mage
by Shadow_Breed |
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Climate/Terrain: |
Any |
Frequency: |
Very Rare (4% chance)
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Organization: |
Group
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Activity Cycle: |
Any
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Diet: |
Omnivore |
Intelligence: |
Genius (17-18) |
Treasure: |
Standard mage |
Alignment: |
Chaotic Good
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No. Appearing: |
1-3
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Armor Class: |
natural 10 Robe +3 |
Movement: |
standard
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Hit Dice: |
8 HD |
THAC0: |
16
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No. of Attacks: |
special weapon + Magic
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Damage/Attack: |
Special Weapon
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Special Attack: |
Magic, Taunt |
Special Defences: |
Resist 100% fear
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Magic Resistance: |
20 % |
Size: |
small to medium |
Morale: |
Excellent |
XP Value: |
400
|
General Introduction: Just your typical kender
mage
who borrows an item
containing a
pocket of wild magic. Powerful
yet
danderous member to havee
to a
party due to constant
borrowing
and experimenting with
magical
items.
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Combat: Although showing no fear
yhey do
not prefer to attack in melee
unless forced. Otherwise they
begin casting spells. All kender
mages posses and can use one
magical weapon of any type.
They
are not limited to basic
weapons
like an average mage.
(Ex: Sunsword or moonblade)
PC's starting at level 1 should
start out with a +1 weapon
and
allow upgrades every few
levels.
So the weapon gains power
with the
owner. |
Habitat/Society: Tke kender wild mage is an
outcast. Not due to distrust.
But
because they have semi
uncontrolable destructive
power.
They usually live as hermits or
find an adventuring party to
follow around.
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