Giant Wild Buffalo Bear
by Peregrin Lighttongue |
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Climate/Terrain: |
Any Land |
Frequency: |
Very Rare (4% chance)
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Organization: |
Family
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Activity Cycle: |
Any
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Diet: |
Carnivore |
Intelligence: |
Low Intelligence (5-7) |
Treasure: |
nil |
Alignment: |
Chaotic Neutral
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No. Appearing: |
1-5
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Armor Class: |
2 |
Movement: |
19
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Hit Dice: |
9 |
THAC0: |
13
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No. of Attacks: |
3
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Damage/Attack: |
1d6/1d6/2d8
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Special Attack: |
Splat |
Special Defences: |
musk
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Magic Resistance: |
nil |
Size: |
Gargantuan |
Morale: |
Fanatic |
XP Value: |
5000
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General Introduction: Giant Wild Buffalo Bears are an
extremely rare species, so rare
that some people consider them the
ultimate Kender tale. They are
real, however. They look like
Giant bears, with humps on their
necks like a buffalo. They are
extremely vicious when you mess
with a meal (anything in their
way), and even more so when you
mess with their young.
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Combat: Giant Wild Buffalo Bears have
three attacks per turn. They can
swipe for 1d6 with both paws and
bite for 2d8. They have a special
attack called "Splat", which does
3d20x2 damage. It consists of the
bear jumping up and going splat on
an opponent. There is a chance
that the character is in a soft
spot, a saving throw vs wand is
rolled to determine this. If the
save succeeds, they get only
1d10=2 damage. For defense (like
they need it), they can release a
musk that stinks like all the
Abyss. Players must make a saving
throw vs poison or pass out for
2d6 rounds. If the save succeeds,
then player ends up vomitting for
1d4 rounds and losses a
constitution point per round for
1d4+1 rounds. These points are
regained one point per round after
the points are lost.
Thick fur and skin gives them a
natural AC of 2. |
Habitat/Society: Giant Wild Buffalo Bears live
exactly like normal bears, except
on a much larger scale. It is
rather hard for them to find a
tree to scratch their back on, but
the Towers of High Sorcery have
sufficed in the past, has did the
High Clerist Tower.
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Ecology: Giant WIld Buffalo Bears usually
hibernate for decades at a time.
This hibernation allows them to
regain energy needed to move their
massive bodies. One will usually
be encountered in this state.
They live in family groups, with
the cubs leaving at 50 years old.
They live for about 600 years.
When they die, they immediatley
decompose, leaving a big mound of
dirt that can be mistaken for a
small hill without vegetation.
Most hills are formed this way. |
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