Kender Imp
by Jesse |
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Climate/Terrain: |
Any |
Frequency: |
Very Rare (4% chance)
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Organization: |
Solitary
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Activity Cycle: |
Any
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Diet: |
Omnivore |
Intelligence: |
Low Intelligence (5-7) |
Treasure: |
Nil. |
Alignment: |
Chaotic Evil
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No. Appearing: |
1
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Armor Class: |
0 |
Movement: |
16, Fl 18
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Hit Dice: |
5+1 |
THAC0: |
17
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No. of Attacks: |
2 claw, 1 bite
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Damage/Attack: |
1-4 claw, 1-3 bite
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Special Attack: |
Taunt |
Special Defences: |
+1 or better weapon to hit
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Magic Resistance: |
Nil. |
Size: |
3'-4' |
Morale: |
Elite (15) |
XP Value: |
uhhh... where's my book at?
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General Introduction: Kender Imps are an eclectic mix of
Kender and the small, irritating
Imps of the Abyss. Many believe
that they were magically cross-
bred to be the most annoying
creatures in Existence! They have
the child-like facial features of
a Kender, complete with wrinkles
and pointy ears, but the body and
fragile wings of an imp. They can
fly and usually do, darting about
to and fro in the air.
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Combat: Kender Imps are tough cookies in
combat, utilizing their claws
(1-4) and a sharp row of teeth
(1-3). Some have been seen
wielding a small trident (see
Weapon chart in Player's
Handbook). They usually work
intelligent enemies into a rage
with their hellish taunts and
slang terms not meant for children
or the feint of heart, much like
Kender do but with double the
effectiveness. |
Habitat/Society: They roam the upper plains of the
Abysses, and do the bidding of
major demons, harrassing clerics
or haunting people as needed by
the forces of Evil. (Rude Bunch)
They feed off of anger and so do
their best to tick people off!
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Ecology: Kender Imps, for reasons one can
guess, will not attack a Kender.
This is assumed to be the mutual
ancestry, although no one is
sure. They are fascinating
subject for Kender, and many
believe that a Kender Imp will
grant 3 wishes to a Kender who
finds one... |
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