by A.D. Yanco
 Climate/Terrain: Forest
 Frequency: Uncommon (20% chance)
 Organization: Community
 Activity Cycle: Day
 Diet: Omnivore
 Intelligence: Nonintelligent (0)
 Treasure: Nil
 Alignment: Lawful Good

 No. Appearing: 1-4
 Armor Class: 6
 Movement: 12 (20)
 Hit Dice: 5+1
 THAC0: 11
 No. of Attacks: 1
 Damage/Attack: 2-16 (2d8)
 Special Attack: Nil
 Special Defences: Nil
 Magic Resistance: Nil
 Size: Medium
 Morale: 12
 XP Value: 1,000
General Introduction: The Arrapaicrag are a communal species, very friendly, and very playful. They are very dextrous and speedy, and can run at a rate of 20 and can easily slide or duck underneath blows. The Arrapaicrag look mostly human except for their large left hands which are tough and leathery.

Combat: The Arrapaicrag are a peace loving species, but are often frustrated too far. The Arrapaicrag are known to rip helmets apart in anger. Arrapaicrag are normally equiped with smoothed wooden clubs, which they are very handy with, each blow causing from 2 to 16 points of damage. They have even been known to deflect arrows heading towards themselves with these highly usefull clubs. These reflected arrows often travel great distances, some have even been known to strike the archer who shot them.

Habitat/Society: The mating cycle of the Arrapaicrag is yet unknown, no female Arrapaicrag have ever been reported. Many believe that they mate with only the most beutiful Human and Elven women on Krynn. In Arrapaicrag communities, most of the days are spent in playing games. The most common game being "Reflect Arrow With the Club", in which Arrapaicrag archers fire an arrow at the "Clubber", and the Clubber tries to slam the arrow out of the playing field. Although this is easy for most Arrapaicrag, there is one lone archer who make this near to impossible, Zenitram Ordep. Zenitram is the best archer in all of Ansalon, maybe even all of Krynn. Zenitram is a legend among the Arrapaicrag. There is none like him.

Ecology: The Arrapaicrag live on the northern portions of the Abanasian Plains, in the realm known as Notsob. They are ruled by an elder Arrapaicrag named Ymij Smailliw, who was crowned emporer for the flatness of his helmets.

Wander Home