Dire Steelhide Crocodile
by Jason D |
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Climate/Terrain: |
Any |
Frequency: |
Uncommon (20% chance)
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Organization: |
Solitary
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Activity Cycle: |
Day
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Diet: |
Carnivore |
Intelligence: |
Average Intellingence (8-10) |
Treasure: |
Dire Steelhide Crocodile Skin |
Alignment: |
Chaotic Evil
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No. Appearing: |
21
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Armor Class: |
+100 |
Movement: |
Walk, Swim, Burrow
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Hit Dice: |
1d6 |
THAC0: |
13
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No. of Attacks: |
4
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Damage/Attack: |
Bite=200, Claw=50, Tail=80, Slam= 80
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Special Attack: |
Improved Grab, Swallow whole, Swallow en masse, co |
Special Defences: |
scent, regeneration, fast healing, damage reductio
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Magic Resistance: |
None |
Size: |
Awesome (1 above titanic, 2 above colossal.) |
Morale: |
Very high |
XP Value: |
100,000
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General Introduction: A dire steelhide crocodile is even
more powerful than a regular
steelhide crocodile. It is 200-260
feet long, and able to fit TWO
fully grown T. Rex's in its mouth
at a time.
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Combat: Dire steelhide crocodiles will
pounce on thier opponents, and can
swallow en masse, allowing a bite
attack to swallow up to the
equivolent of 2 colossal creatures
in one bite. Entire parties can be
swallowed whole in just one bite!
The dire steelhide crocodile also
has poison, the ability to rake
its opponents, the ability to
constrict itsa opponents in its
toes or tail (and can do this
twice as well as a regular
steelhide crocodile.)
Dire steelhide crocodiles have a
two-part gullet. The first part is
the gizzard, which crushes enemies
down before going into the stomach.
There is also some stomach acid in
the gizzard, but not nearly as
much as is in the stomach.
Another thing to note is that
dire steelhide crocodiles will
heal all CONVENTIONAL damage at
the end of every turn, meaning
that some other means may have to
be divised in order to kill one.
Once a swallowed opponent is in
the esophagus, it takes 50+1d6
damage for two turns. Once in the
gizzard, it takes 100+2d6 damage
for 5 turns, and once in the
stomach, it takes 200+3d6 damage
for up to three turns. After that
time, the swallowed creature will
always die. Dire steelhide
crocodiles can swallow: 1 titanic
creature, 2 colossal creatures, 4
gargantuan creatures, 8 huge
creatures, 16 large creatures, 32
medium creatures, 64 fine
creatures, 128 small creatures,
256 tiny creatures, 512 dimunitive
creatures, or 1024 miniscule
creatures. A swallowed opponent
cannot escape via the mouth or
excretory tract until the dire
steelhide crocodile is dead, due
to muscular action. The esophagus,
gizzard, and stomach of the dire
steelhide crocodile are harder
than rock and heal too fast to be
cut, so escape via cutting is NOT
an option.
The dire steelhide crocodile
also has poison that has a 50%
chance of paralyzing an opponent
for 10 turns, and always killing
an opponent after 15 turns (unless
it is cured.) The dire steelhide
crocodile can bite or claw an
opponent for poison damage. |
Habitat/Society: Dire steelhide crocodiles live
alone, except for mating time.
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Ecology: Dire steelhide crocodiles can
breathe water interchangebly with
air. They can survive vast oceanic
pressures, and are immune to all
but the most lethal poisons and
diseases. Dire steelhide
crocodiles can live in subzero
temperatures, if they have a good
source of food. The heat and
energy from thier food combined
with the natural insulation of
thier skin can keep them from even
feeling cold until -100 degress
farenheit. They can also burrow
into the sand, or (for a short
time), swim through molten lava. |
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