Amphibious alligator

by Jason D
 Climate/Terrain: Salt Water
 Frequency: Common (65% chance)
 Organization: Solitary
 Activity Cycle: Day
 Diet: Omnivore
 Intelligence: Semi-Intelligent (2-4)
 Treasure: Amphibious alligator hide
 Alignment: Lawful Good

 No. Appearing: 456
 Armor Class: +20
 Movement: Swim, walk
 Hit Dice: 2d7
 THAC0: 35
 No. of Attacks: 3
 Damage/Attack: Bite= 50, Claw=25, Tail=10
 Special Attack: Improved grab, poison, paralyze, swallow whole
 Special Defences: Scent, improved natural armor, fast healing, regen
 Magic Resistance: none
 Size: Gargantuan
 Morale: High
 XP Value: 10,000
General Introduction: Amphibious alligators can breath air and water interchangebly. They are 60-80 feet long and can drink the saltiest water in the world with absolutely no ill effects. They have vemon sacs, can paralyze opponents with thier bites (another vemon), and they even have two hearts.

Combat: Amphibious alligators prefer to swallow thier prey whole, letting thier interior do the killing. The interior of an amphibious alligator is extremely dangerous. Once a creature is swallowed, it takes 50+ 1d6 damage from the esophagus for two turns, then is transferred to the gizzard. The gizzard is the first part of the two part gut, the next part is the stomach. If the swallowed creature is still alive in the gizzard, the gizzard will contract twice a turn, crushing an opponent. If the swallowed opponent tries to cut his/her way out, a reflex is triggered, allowing for another crush attack in the gizzard for every time the gizzard is struck. The gizzard also has stomach acid and will deal 25 points of damage to a swallowed creature. A swallowed opponent can try to escape by dealing 100 points of damage to the amphibious alligators gizzard. Once out, muscular action and regeneration close the hole; another creature must cut its own way out. After 10 turns, in the unlikely event that the swallowed creature is still alive, the creature gets transferred to the second part of the gut, the stomach. Here, the acid is so strong that it always kills in 10 turns. It deals 50 points of damage per turn. The stomach's muscles do just as much damage as the gizzard's muscles did, but the muscles are covered in a layer of mucus and the stomach wall itself is so thick and heals so fast that it cannot be cut. An amphibious alligator can swallow whole 1 huge creature, 2 large creatures, 4 medium creatures, 8 small creatures, 16 tiny creatures, 32 dimunitive creatures, or 64 fine creatures. Only once the alligator is dead can a creature in the stomach escape. Even then, it must roll to escape, for even dead, the muscles of the amphibious alligator still move for three turns, involentarily spasming before stiffining. After the third turn, a swallowed creature can leave through the mouth of excretory tracrt; until the alligator is dead, muscular action prevents escape. Furtheremore, the poisonous bite deals 10 damage per turn for 1d6 turns and has a 50% chance of paralyzing the bitten creature for 10 turns. The stomach juices also have a 25% chance of paralyzing a swallowed creature for 10 turns.

Habitat/Society: Amphibious alligators live in marshes, swamps, oceans, rivers, lakes, streams, and jungles. They are carnivorous.

Ecology: Amphibious alligators have a second heart. If the alligator should die, there is a 90% chance that the second heart will start to beat, bringing the alligator back to life. The second heart ability also relases gland, blood, hormones, and other vital life fluids needed by the alligator. These restore an amphibious alligator to anywhere between 50% and 75% health if it should resurrect. After 10 turns of coming back to life, the original heart will beat once again and the second heart will stop. The second heart ability can only be used once per battle, UNLESS the alligator can completely digest 1 large creature or its equivolent during the fight. The digestion refills the resurrection glands with vital blood, fibring, adrenalin, protein, vitamins, water, and other needed fluids for life.

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