Krren
by Kazz |
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Climate/Terrain: |
Mountains |
Frequency: |
Very Rare (4% chance)
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Organization: |
Clan
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Activity Cycle: |
Night
|
Diet: |
Carnivore |
Intelligence: |
Very Intelligent (11-12) |
Treasure: |
nil |
Alignment: |
Lawful Neutral
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No. Appearing: |
3-30
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Armor Class: |
8 or 2 |
Movement: |
12, fl 6 (c)
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Hit Dice: |
4 |
THAC0: |
13
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No. of Attacks: |
2 (1 w/weapon)
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Damage/Attack: |
1d4, 1d4 or by weapon type
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Special Attack: |
swoop |
Special Defences: |
nil
|
Magic Resistance: |
5% |
Size: |
m (6-7') Wingspan 14' |
Morale: |
elite |
XP Value: |
Rock Guard: 2,400 Provider: 1,200
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General Introduction: The Krren (as it is loosely translated) are a peaceful type of,
er, creatures. They are very reclusive and do not travel with
other species except Kender. They have a language all of
their own, and it is not easy to learn. However, the kender
seem to understand it and communicate with them,
perhaps because of their curiosity. The Krren do not,
however, have a few words in their language. Those are
the concepts of kill, hate, and war.
|
Combat: The krren are fierce combatants, but prefer to swoop down
and grab their opponents, taking them high into the air,
and dropping them from great heights. Only the Rock
Guard carry weapons, and those are primitave at best. |
Habitat/Society: The Providers hunt and gather, and the Guards protect the
nest eggs.
|
Ecology: Only the kender actually know where to find the Krren, and
any other races have not lived to tell about it. According to
minotaur legend, their meat is very sweet and juicy,
especially when cooked over a dragon's flame. |
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