by Kazz
 Climate/Terrain: Mountains
 Frequency: Very Rare (4% chance)
 Organization: Clan
 Activity Cycle: Night
 Diet: Carnivore
 Intelligence: Very Intelligent (11-12)
 Treasure: nil
 Alignment: Lawful Neutral

 No. Appearing: 3-30
 Armor Class: 8 or 2
 Movement: 12, fl 6 (c)
 Hit Dice: 4
 THAC0: 13
 No. of Attacks: 2 (1 w/weapon)
 Damage/Attack: 1d4, 1d4 or by weapon type
 Special Attack: swoop
 Special Defences: nil
 Magic Resistance: 5%
 Size: m (6-7') Wingspan 14'
 Morale: elite
 XP Value: Rock Guard: 2,400 Provider: 1,200
General Introduction: The Krren (as it is loosely translated) are a peaceful type of, er, creatures. They are very reclusive and do not travel with other species except Kender. They have a language all of their own, and it is not easy to learn. However, the kender seem to understand it and communicate with them, perhaps because of their curiosity. The Krren do not, however, have a few words in their language. Those are the concepts of kill, hate, and war.

Combat: The krren are fierce combatants, but prefer to swoop down and grab their opponents, taking them high into the air, and dropping them from great heights. Only the Rock Guard carry weapons, and those are primitave at best.

Habitat/Society: The Providers hunt and gather, and the Guards protect the nest eggs.

Ecology: Only the kender actually know where to find the Krren, and any other races have not lived to tell about it. According to minotaur legend, their meat is very sweet and juicy, especially when cooked over a dragon's flame.

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