Kr'Kah by Perfect Skum
Medium-size Monstrous Humanoid
Hit Dice: 7d8+21 (52 hp)
Initiative: +1 (+1 Dex)
Speed: 45 ft.,climb 10 ft.
AC: 15 (+1 Dex, +4 natural)
Attacks: Halberd +11 melee, bite +8 melee; or 2 claws +10 melee, bite +8
Damage: Halberd 1d10+4, bite 1d6+1; or claw 1d4+3, bite 1d6+1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Scent
Saves: Fort +5, Ref +6, Will +5
Abilities: Str 16, Dex 12, Con 16, Int 10, Wis 10, Cha 10
Skills: Balance +9, Climb +7, Jump +11, Listen +4, Spot +4, Swim +7
Feats: Endurance,Multiattack,Weapon Focus (halberd)

Environment: Temperate land,forest
Organization: Solitary, Pair, or Pack (5-20)
Challenge Rating: 8
Treasure: Standard
Alignment: Usually chaotic good
Advancement: 8-14 HD (Medium-size); 15-21 HD (Large)


Kr'Kah are a rare race. They have six eyes, are about 2 meters tall and are very strong and bulky.

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Combat
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Scent (Ex)

Society
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This creature has not yet been play tested.
This is not a kender type creature.

 



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