Phish by Alias Unknown
Small Aberration (Aquatic)
Hit Dice: 7d8 (31 hp)
Initiative: +2 (+2 Dex)
Speed: 55 ft.,swim 30 ft.
AC: 17 (+1 size, +2 Dex, +4 natural)
Attacks: Claw +7 melee, bite +2 melee, tail +2 melee
Damage: Claw 1d3+1, bite 1d6+0, tail +0
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Fear, fear, frightful presence, petrifying gaze, spells, swallow whole
Special Qualities: Camoflage, find target, protective aura, sunlight vulnerability
Saves: Fort +2, Ref +6, Will +5
Abilities: Str 13, Dex 14, Con 11, Int 13, Wis 11, Cha 11
Skills: Balance +7, Concentration +5, Handle Animal +5, Knowledge +4, Move Silently +7, Spot +5, Swim +11
Feats: Lightning Reflexes,Quicken Spell,Weapon Specialization

Environment: Any land,aquatic,marsh
Organization: Solitary
Challenge Rating: 4
Treasure: None
Alignment: Always lawful neutral
Advancement: 8-14 HD (Small); 15-21 HD (Medium-size)


He looks a bit like a small dragon with the scales, and tail of a fish. He is rather crafty and frightening in experience. He is not that strong but a worthy opponent to many.

They spend there days hunting ore practicing there skills, for they take their pride very seriously. They are usually found underwater, but occasionally found walking on beaches or the land.

They resemble small dragon's in every way except for there webs claws, fish scales, fish tails, and the fact that they have gills and lungs. They are'nt giant as many dragons are but always ready fgor a fight.

They will eat anything from small fish, to crabs, to any small mammals they can find. Occasionally you may find one eating some sorts of plant, but they are mainly carnivores.

Combat
It will always try to attack with its razor like hands first. If they do nopt work it will go on to it's biting and tail techniques. It's bark is rather stronger then it's bite as it will almost always try to scare off an opponent with its threatening appearence.

Aberrations have darkvision with a range of 60 feet. They are also rather fast in water, and can run along on land but not that quickly. They are very alert and hard to pull a move on, and there reflexes are of awesome proportions. Also, they find pride in there skills and whatever weapon they use, they use it well.

Society
They mainly live alone, except when they mate. When they find a mate they stay together until the child is born and then the father leaves and the mother cares for the infant until it reaches adolesence and goes off alone. They do not work well with others and would prefer to be alone in an underwater cave then be in a room with others.

This creature has not yet been play tested.
This is not a kender type creature.

 



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