Arburias by Brian Swedorski
Large Magical Beast
Hit Dice: 5d10 +15 (42 hp)
Initiative: +2 (+2 Dex)
Speed: 30ft.,fly 110ft.,(good)
AC: 16 ( -1 size , +2 Dex , +5 natural )
Attacks: gore +8 melee,bite +3 melee,2 claw +3 melee
Damage: gore 3d8+4,bite 1d4+2,claw 1d6+2
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Attacks: haste
Special Qualities: plane shift
Saves: Fort +7, Ref +6, Will +1
Abilities: Str 19, Dex 15, Con 16, Int 5, Wis 11, Chr 10
Skills: Listen + 3,Search + 2,Spot + 5

Environment: Any land
Organization: Solitary,Pair
Challenge Rating: 2
Treasure: Standard
Alignment: Always Neutral Evil
Advancement: 6-10 HD (Large); 11-15 HD (Huge)


The arburias is a sleek flying stallion with a vicious temper.

The arburias (arburi plural) resembles a well muscled black stallion. It has two pairs of scythelike wings set just behind its fore-legs. The arburias' head is crowned with a 3 foot long blade-like horn.

The arburias is quick tempered and easily agrivated. It randomly shifts between planes flying at exceptional speeds. The arburias will attack any creature that it feels poses a threat.

Combat
The arburias' favorite tactic is to charge its opponents from the air and gore them with its blade-like horn. If grounded, it can swing its head using the horn as a sword or crush its foes with is hooves.

Arburi have darkvision with a range of 60 feet and low-light vision. They can invoke a haste spell up to 3 times per day. The duration of this effect is 6 rounds.

Society
Arburi mate for life and are always found in pairs. A single arburias is either too young to mate or the father of a small clutch hunting for food.

This creature has not yet been play tested.
This is not a kender type creature.

 



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