Munchkin Hunter by Kellor of Bryd
Fine Magical Beast
Hit Dice: 19d10+3 (107 hp)
Initiative: +14 (+10 Dex, +4 Improved Initiative)
Speed: burrow 30 ft.,climb 40 ft.,fly 120 ft.,(perfect),s
AC: 58 (+8 size, +10 Dex, +30 natural)
Attacks: 100 bite +27 melee, 10 claw +22 melee, 10 slam +22 melee, 10 gore +22 melee, 10 tail +22 melee, 10 sting +22 melee
Damage: Bite 100, claw 10, slam 10, gore 10, tail 10, sting 10
Face/Reach: 1/2 ft.
Special Attacks: Ability score loss, armor damage, breath weapon, constrict, energy drain, eye rays, fear, fear, frightful presence, gaze, haste, improved grab, petrifying gaze, poison, psionics, ray, ray, sonic attack, spells, summon creature, swallow whole, tongues
Special Qualities: Acid, alternate form, blind sight, camoflage, damage reduction, fast healing, find target, immunities, incorporeal, plane shift, protective aura, regeneration, resistance to energy, scent, spell resistance, sunlight vulnerability, tremorsense, turn r
Saves: Fort +13, Ref +23, Will +13
Abilities: Str 11, Dex 31, Con 11, Int 25, Wis 25, Cha 1
Skills: Move Silently +58, Spellcraft +17, Use Magic Device +5
Feats: Alertness,Ambidexterity,Blind Fighting,Deflect Arrows,Dodge,Endurance,Flyby Attack,Great Fortitude,Improved Initiative,Lightning Reflexes,Multiattack,Toughness,Track

Environment: Any land
Organization: Solitary
Challenge Rating: 1/10
Treasure: None
Alignment: Often neutral
Advancement: 20-38 HD (Fine); 39-57 HD (Diminutive)


The perfect monster to assault the adamantite Munchkin stronghold.

This little, invisible, undetectable creature is nothing but pure hatred. It goes wherever Munchkins exist with one purpose in mind, destroy. It eats Munchkin hearts, reproducing by fission whenever twelve Munchkin hearts have been consumed.

Combat
This creature has no tactics. It merely hurls itself at the intended victim and uses every attack it is capable of, each round. If it's target is too powerful, the Munchkin Hunter will travel back to a time before the munchkin was so powerful. Slaying him/her there.

Magical beasts have darkvision with a range of 60 feet and low-light vision.

Society
This creature is pure stupidity. I hope that no one takes it seriously......if you do..... then put down your +5 vorpal sword of Dancing Wounds, your Girdle of Titan Strength, your Bahamut Skin armor, and bring it on........

This creature has not yet been play tested.
This is a kender type creature.

 



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