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Kender Hat of Knowing
donated by Daniel
Description: The Kender Hat of Knowing is an old
looking, beat up, dirty cap. The cap
was bright blue at one time, but now it
is only a dull brownish blue. The cap
has a hole in the right side and a
muddy feather on the left.
History: First off, only a Kender can use The
Kender Hat of Knowing. No one knows
where the Kender Hat of Knowing came
from. One day someone just saw a Kender
(name not to be known at this time)
with it prodly displayed on his head.
The Kender insisted that he had found
it deep in a dark dungeon protected by
a great, mean, really nasty wizard. Of
course the Kender said that he had been
really nice, but of course we all know
what that means...
How it Works: The Kender Hat of Knowing is supposed
to let the wearer know anything he asks
the hat. The Kender must speak out
loud to the hat, and the hat will
telapahically tell the Kender what is
wanted. The hat must be on the
Kender's head to work. The hat will
shrink/grow to any size to fit the
Kender. A command phrase must be
spoken to activate the hat(so the
Kender doesn't accidently activate
it). The command phrase is very simple
and is printed on the inside of the
hat. Remarkably the instrutions
haven't been damaged in any way. The
command phrase is-"Hat, would you
please tell me what _____ does/is?
Depending on the situation, a different
phrase is needed, but it is always
simple. Note: because the hat isn't a
powerful artifact, it cannot tell
everything, and can only be used once
per day. For example: it could
identify a simple magic item, as the
spell, or tell in what direction a
particular thing lies, but it couldn't
identify an artifact or tell where an
object is exactly. Still it is a
powerful item...too bad the party
members will rarely believe the
Kender... |
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- Kender Magic Items
- Gully Dwarf Magic Items
- Clothing, Armor, Cloaks, Boots...
- Magical Coins
- Food and Candy
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- Utensils and Kitchenware
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- Magical Kender Weapons
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