The Green Crystal Hoopak
donated by Jorin Thistleknott
Description: The Green Crystal Hoopak normally appears as an
unremarkable wooden hoopak, notable only for the large green
feather tied to it by a length of string. However, when any of it's
abilities are used (or a powerful spell of dispel magic is cast)
this facade drops, and the hoopak is revealed to be made of
unbreakable translucent green crystal. A faint light appears to
come from within the crystal, but someone looking at it is
unable to pinpoint the source. After about a minute, the crystal
begins to fade back to it's original form.
History: Of the last visions of the prophet god Zivilyn, none were more
frightening than those of the great red dragon Malystryx utterly
destroying Kendermore. The last action of Zivilyn before fleeing
into the beyond was to draw his cousin Habbukuk out of the
battle with Chaos, and show him the vision of the devastation of
Kendermore, and the appalling affliction that plagued the
survivors. Shocked by this terrible reality, Habbakuk, much as
Mishkal had done so many years before, smote a shard off of
his great crystal throne, a shard in the shape of a hoopak. Even
as the final howl of defeat raced across the Abyss, Habbakuk
hurled the crystal Hoopak to Krynn. The artifact floated silently
around Krynn for days, seeking a suitable place to land. Finally,
it settled down on the Tomb of Heroes, on the carving of a
hoopak above the name of the great Kender legend, Tasslehoff
Burrfoot. There it remained for decades, undisturbed but for the
air moving around it as thousands of people paid homage to
the long dead heroes. However, one day...
How it Works: The hoopak has the ability to cure light wounds in anyone it
touches, to make the user invisible, and to randomly teleport
the user out of danger. However, as none of these is the focus
of the artifact, each can be used only once a day. The main
ability of this artifact is that, by methods yet unknown, it has
the power to cure affliction in kender. An afflicted Kender
touched by the Hoopak immediately falls into a deep sleep,
from which they will awaken only after several days. During this
time, there is a good chance (and this is important: only half
the time it will work) that the underlying psyche of the Kender
will re-assert itself and the kender will be afflicted no more.
However, if it does not work, the experience will only stir painful
memories, temporarily worsening the affliction. Worse yet, any
kender only has a single chance, and if they are not cured, can
never use this ability of the hoopak again. |