Kender Wand of Hight
donated by Standback
Description: This is a short wand (about 10 inches) with a little pointy silver
star at the end. The wand is coated with a thin layer of pyrite,
and has etched on it a very thin, very tall kender, who stretches
the whole length of the wand. The star glows in various colors,
constantly shifting between yellow, green, pink and orange (all
in bright neon).
History: This wand was the second one created by Flapper Gladpouch,
the kender mage who was determined to grant his people the
ability to shapeshift. After his first failure (the Kender
Sheepshifting Wand), he decided that he must have tried too
complex a spell. Instead of the high-level polymorph spell he
had used the first time, he enchanted his wand with a new
spell: "Hight." Unfortunately, his illiteracy caught up with him
again, and he could not remember how to spell "hieght"
properly. He tried once, but failed miserably. "How was I
supposed to know about those thrice-damned 'silent letters?'"
he asked angrily afterwords. "Who came up with this messed-up
language, anyway?" However, not all was lost, and Flapper was
able to re-enchant the staff with the proper spelling. It is
rumoured that Flapper later created several duplicates of this
wand, although how many and which spelling was used for each
is unknown.
How it Works: The "Hight" spell elongates any creature vertically, thus,
(Flapper explained proudly, having previously memorized
certain words from his neighbor's dictionary,) making that
creature taller. Any creature can use the wand (up to twice a
day) to make himself grow to a hight of up to seven feet. This
effect will last 4d6 hours, and then will terminate without any
warning. Growing higher than seven feet requires a constitution
skill of at least five points over the desired hight (i.e., a
character with a constitution of 15 may grow up to 10 feet).
Growth to this hight last only 1d6 turns. Whatever hight a
creature grows to, he can end the spell and revert to his normal
hight whenever he wishes. This ability is especially valuable to
kender, because a tall kender looks very similar to an elf, as
long as he can keep his curiousity and other kender traits in
check. Because of Flapper's original mistake, a kender (and
ONLY a kender) can use this wand as a Wand of Hit, which can
be used in combat and does 1d4+1 damage. Thanks to another
flaw in Flapper's spellcasting, any creature attempting to use the
wand to make himself shorter will, for 1d4 turns, become a pair
of shorts. |