Airheaded hAIRband donated by Felldown Flatface
Description: A regular hairband, that changes colours magically with the kender's personality. When found, there is a 5% chance that it will still be the colour of the previous owner's last personality. Only kender can cause the other magic to be released.
History: While spending the camp with a mage-friend of mine (I actually don't know who he is, but he sure was nice for letting me borrow some money. Left behind some scrolls though- so careless!) I noticed that he had a small band in his hand. He said it was made of "eelastik" and stretched very far. How neat! When he was sleeping, I took a peek at it, and it changed colours! Then I guess I put it in my hair and left with it.
How it Works: When I think about flying, I feel a real sharp pull on my topknot, and then I am magically lifted into the air. If I concentrate very hard on an animal, I can "polymorph" into that animal for 4D20 hours.
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Cap of Tall Tales donated by Orionthalas Tarrasqueslayer
Description: A black and yellow 3-pointed hat
with the feather of a goatsucker
bird stuck into the side (resembles
the hat worm by Robin Hood)
History: A mage, for some reason, was
fascinated by kender. He devoted
his whole life to studying all the
aspects of Kender life. When he
was still a young man he realized
that the only way to understand a
kender was to become one. The
day he created this cap is known
among dwarves as, "The Day Reorx
Cried in Madness".
How it Works: Anyone can wear this cap which is
what makes it truly dangerous.
The Cap of Tall Tales (also known
as Reorxs' Nightmare) gives the
wearer the mind of a Kender! The
change, however, is gradual and
the first signs of kenderism include
telling tall tales (hence the name),
and inability to concentrate on any
one thing for too long. The
wearer will NOT turn into a kender
however. He/she will retain their
looks, their mind will simply be
replaced by the mind of a kender.
The up side of this magical item is
that after a certain amount of time
the wearer will remove the cap to
look at it (because that's what a
kender would do) and the spell will
be broken. The wearer retains all
the knowledge of what he has
done and is generally VERY
remorseful towards his companions
for quite some time.
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Crazy Old Coot Pointy Hat donated by Dracon Lockpicker
Description: This hat is a purple hat with pink
stripes and silvery glitters. Anyone
who sees it is drawn towards it
because of it's magical properties.
This hat, if using the second
edition Dungeons and Dragons
rules, has a charisma equal to 24.
History: This hat was created when a mage
of some sorts, who'd gone mildly
insane from a spell of sorts,
accidently saved a genie of high
power. He wished for his hat to
be the most beautiful hat that
would draw womans attention, his
second wish was for it to sparkle
with magic, and his third wish was
for it to be just about as powerful
as the genie who was saved, thus
ending in the hat.
How it Works: The hat makes the wearer more
charismatic and strong, and in the
hands of a kendermage, makes it
so that the kender casts spells of
greater power than he/she is
capable.
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Cursed Magic Hat of Falling donated by Altweena T Pampernut
Description: A purple-colored wizard's hat,
covered in pretty, shiney, silver-
colored magic runes
History: No one really knows who made it.
It was found on the head of a very
unfortunate splattered young
Kender.
How it Works: Transports wearer within 1-12
hours of applying, over the nearest
high cliff.
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Fizban's Magical Hat donated by Kalin Topknot
Description: it's old and has alot of magical
power in it. It's the hat that Fizban
the fabulous always lost.
History: How it was made is unknown,but it
was Fizban's hat so you'll have to
ask him about that. It came from
Fizban.
How it Works: If it is lost it will reapear on the
wearer's head within a day.
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Habbakuk's Plume donated by Skip Furrfoot
Description: The plumed feather hat of the Blue
Phoenix. It's quite a large hat,
easily being seen above crowds and the
like wherever it goes. The hat is made
of a blue velvet, with a fiery orange
band around the hat. A large, red,
blue, and plumed feather sticks out of
the band that encircles the hat, making
it quite an eyecatcher. The feather is
a fiery red, with streaks of blue in it
as well. The very tip of it is a blue-
violet colour, with a ruby splotch at
the end as well, in the shape of a
diamond. Prized as a very pretty and
interesting hat, amongst kender at
least, it usually will go for at least
two chickens, three goatsucker bird
feathers, and the head of a cockatrice
to make good on any effort to trade for
the plumed feather hat. Well, that's
what Tripper Burrfoot said..I'd tend to
believe otherwise.
History: This particular piece of headwear has
far from mysterious origins. It's
simple..it was made in a shop! Here's
the shocker; by an elf! Well, that's
the long and short of the hat creation,
but the real thing here is the
feather. ~*That*~ is the real deal
behind the Plumed Feather Hat of the
Blue Phoenix. Where did the feather
come from you say? Well, a phoenix,
obviously! Duh! Quite a rarity, but it
happened. The feather itself was taken
from the great Blue Phoenix itself,
according to myth and lore, although
some of the locals around Lemon and
Hylo say that someone just dyed the
feather fiery orange and blue, let it
dry, and that was that.
Somewhere the true story lies..
How it Works: What does this all do? Well, the hat
gives the wearer +3 to Charisma
whenever he or she wears it. That's
one benefit of having such a
delightfully kender-like hat! The
feather has many mystical powers,
however. One of which that it is known
for would be returning the dead to
life. It performs this spell of
Resurrection as a 20th level priest,
and be made use of once per every five
years. It also can cast Cure Light
Wounds three times per day, alongside
Light, the same amount of times per
day. The last greater ability of the
phoenix feather would be to cast Heal,
which may be used once per week. These
spells are not able to be reversed.
Cure Light Wounds - 3X/day
Light - 3X/day
Heal - 1X/week
Resurrection - 1X/5 years
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Hair band of protection from bad hygene donated by Pockets
Description: It looks like a normal black head band, with red and white
swirls.
History: Even I the Great Pockets Master Thief wasn't allways this good. I
was
once learning to become a thief and on my first adventure, I
was just
like a kender in a magic shop. "whats this trip wire in the middle
of
path do, TWAAANG!!!", "who knew Orcs had such bad breath!",
"Yah well the fighters in our party can take any stinky old
dragon".
It's true I made a few bad calls, But I meant well. Being part of
a
party is the nick names, Of course I was "The Smelly One" till
we got
the gully dwarf, But that does not come into this tale. Aside
from all
of that I also had to get the wood and the provisions. One day
in the
town square, (Where the General store was located) I had been
sent to
pick up a few groceries. There stood a human at a counter
screaming
at a kender to stop playing with everything (notice how I have a
kender
in all me tales even when they play no part in the plot. If not for
that last bit of self control, I to would have been playing with
everything in sight. I guessed that the kender had gotten
something to.
(for the main fact that the shop keeper said, "kender your
package is
ready, and yours #2) At that point I wished I was #2. Wait I was
number
two. I approached the counter and gathered my package. On
my way back I
got hungry so I opened it for a snack, Ack this wasn't my
imported jar
of honey. It appeared to be a head band, It looked neat black
with red
and white swirls on it. I placed it atop my head. Just then I
approached the camp when I walked into the party they all were
marveled
at how well I smelt. After that I was no longer the smelly one,
they
either were going to throw me out of the part or replace me with
some one smelly, I believe you know the rest with the gully
dwarf.
After that I began to serve my purpose in the party.
How it Works: It protects you from getting dirty and smelly. (which is bad,
believe me)
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Hat of Dark donated by Pik
Description: A huge black hat (sack) from above.
History: Above! From Above! Not for us, no for
this place!
How it Works: Makes dark, binds arms. Dark, so dark!
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Hat Of GullyDwarven Form donated by Nick
Description: It's A Finely Made Cap That appears
To Be Falling Appart.
History: It was made by the god Reorx.
After losing a bet, he was forced
to become a gully dwarf. He used
this to swich back.
How it Works: Any non-gully dwarves turn into
gully dwarves, any gully dwarf
changes into another race, DM's
choice.
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Hat of Holding donated by Kazzelhoff Bluemane
Description: THis is a beat up shapless grey
hat. It looks as though it has been
through dragonfire and actually
survived.
History: This hat was made by
Sniverblinicanifansiucionmunatibano
maxiumzoomacow. A gnomish
inventer after meeting Fizban. It
came from Mt.Nevermind's Clothing
department. on the 304th floor in
the second room to the left of the
third hallway.
How it Works: This hat will not fall of your head in
any circumstances, unless taken off
by the wearer.
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Hat of Infinite Humor donated by Arlan Brambletow
Description: The hat is gray and pointed, with a wide brim. It is dotted with small holes and suspicious-looking burn marks. It bears remarkable resemblance to the one that Fizban wore in the War of the Lance.
History: One night while I was on my Wanderlust close to Flotsam I wandered upon the camp of this remarkable mage. He was asleep by the embers of his campfire, and his hat had fallen off. I decided to pick it up and dust it off for him, then I noticed all of the holes in it. I decided that the next time I was in town I would get a much nicer one for him, and put the hat on, in order to keep it warm in case it was magical and he didn't want a new one. He must have been rather careless, though, because he never came looking for it...
How it Works: As I was saying, I was on my way to Flotsam (their jails aren't first-rate like the ones in Palanthas, mind you...) when I found a note inside the hat. It read "Wear the Hat of Infinite Humor in a crowded area, spin around three times while flapping your arms like a chicken, and yell OWAH TAGOO SIAM." Naturally, I did so at the first opportunity, and everyone began pointing and laughing. So when I was taken to the jail, I tried it out, to cheer everyone up. Everyone only glared at me, though, so I suppose it doesn't always work...
(Author's note: The true version of this story is much different from the kender's viewpoint. The hat is not, in fact, magical. The mage, having heard that Raistlin Majere commonly kept interesting items for kender to find in order to protect the true valuables, purchased the hat fairly cheaply hid the aforementioned note inside. The result was that he awoke from his journey, shrugged off the loss of the hat, and continued on his search for the Forest of Wayreth.)
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Kerioff's Hat of Neverending Daisies donated by Kerioff Thistlesilk
Description: It's a bright green hat, yellow daisy (black-eyed susan) stuck in the brim. The daisy appears very fresh, as if picked a minute ago. The hat itself is battered and floppy. Kerioff can't figure out if the hat itself is magical or it it's the daisy.
History: Hmm.. let me see. It was around my fourth quest, I think. I had been wandering around in the mountains Solace, waiting for Ayse to finish her business in Haven,and I ran into another kender. We shook hands, traded our maps somewhat (he had a lovely one of the Palanthan sewers..)and he gave me a daisy from his hat, because he said it was the polite thing to do. Imagine that! A polite kender! Well, anyway, I admired his hat, too, just as we were leaving. It was such a nice hat, too. When I found it (he must have dropped it on the path...) it was kind of battered, but it was still nice, so I stuck the daisy back in the brim. Now I make sure to give everyone I meet a daisy, because it's the polite thing to do. Maybe I'll give him the hat back some day, if I ever find him. After all, I only borrowed it.
How it Works: I'm not sure if the daisy's magical or if it's the hat, or a combination of both. Anyways, the daisies seem to inspire friendship and cheerfulness, more so in kender than any other race. (That grumpy centaur wouldn't take one..) The daisies from Kerioff's Hat never wilt, but do take wear and tear.
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Lighttongue's Hat of Loudness donated by Peregrin Lighttongue
Description: It looks like one of them broad brimmed
numbers no one in their right mind
would where, except it has this really
nifty feather on the side.
History: I have no idea how this one was made.
It came off of some guys head in
Palanthas. I tried giving it back, but
he ran off yelling "THIEF!!!!" I didn't
see any thieves around though.
How it Works: It makes you very loud. Loud enough to
make mountains rumble when you scream.
Whispers sound like war calls when you
wear this hat.
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Mask of the Bouncy Bunny donated by Soren Gillaspy
Description: It looks like the face of a white bunny
with holes for eyes.
History: This mask was made in the White Tower
of Wizardry on the 22 of March by Jinjo
Gringo, a new wizard, on request of
Badger Burrfoot, great great grandson
of Tass Burrfoot. He also made a multi
colored flower and a purple glass ball
and... Oh, you want to know about the
mask, well, I'm getting there, it made
Bader able to run 3 times his normal
speed and jump 3 times his height, it
also made a second cousin twice
removed's, roomate's, brother's, dog's,
best friend's, owner's, neihbor's, dad
run 4 times his normal speed and 4
times his height. It was made by taking
a bunny's hair, on a full moon, and
weaving it into a bunny shaped mask.
How it Works: It makes a kender go and jump 3 times
his speed and height, an elf 4 times,
and a human 2 times.
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Moon's Mysical Magic Hat of Chickens donated by Moonbeam Starcatcher
Description: Moon's Mystical Magical Hat of Chickens
(or M.M.M.H.C) is a medium lavender
coloured hat. It slighty resembles a
bucket, but it has three white chicken
feathers on the left side.
History: Moonbeam found this hat on her
wanderlust. "It was in a treasure room
of a large green dragon,or maybe it was
a small black one, I always mix that
one up with the time i..." is what she
has to say when u ask her about her
unusal attires origin. She claims the
three feathers are from Fizban.
How it Works: Once a day for three consecutive hours
the MMMHC will produce live chickens.
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Sillyhat donated by Daniel
Description: When its not worn its very very tiny
about one inch long and high. When put
on your head it grows until its all to
big for your head, and falls down below
your eyes end ears.
Its actually just a small piece of
cheese enchanted with a strong illusion
History: It was never made cause it actually
just an illusion made by a very
powerfull rat mage just for fun
How it Works: makes you smell like a very strong
smelly old cheese.
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The Cap of Mercelayne Ishkahbahaugh donated by Juniper Berrybane
Description: It's an old looking messanger cap, with a removable lining.
History: Well, the cap originally belonged to a girl named Mercelayne Ishkahbahaugh, but she gave it to me because Mercelayne Ishkahbahaugh is just her river (secret) name. Her usual name is Juniper Berry, and she thought it was neat that are names were so close and the liked the fact that I liked it so she just put it on my head (I swear there's some kender in that girl, she ever looks like me and was...am I rambling? sorry). Anyway, Juniper got the cap from her mother Mearceklear Ishkahbahaugh, who was a powerful wizardess,but she dissapeared when Mercelayne was 7. The cap was one of Merceklear's last presents to her daughter.
How it Works: You put the cap on your head and it will cause whatever you want most to happen. But it only works 1 in 2 times, and it usally cuts stuff a little short.
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The Kender Cap of Oppish Speaking donated by Spoonhanger Kickbottom
Description: This purple cap will fit no head except a kender's head (yes, even with the topknot.) While the kender has on this amazing cap, he can speak and understand oppish with incredible fluency.
History: ?????
How it Works: Now you're probably asking "What the Gully Dwarf's armpit is oppish?" well, I'll be more than happy to tell you. Oppish is a language derived from common (or english, if you know what I mean.) Actually, the only differance between Oppish and English (or common, as the case maybe) is that whenever there is a vowel sound in english, andd an additional OPP in front of it. Thus, "put down your rapier, warrior!" becomes "Popput doppown yoppour roppapoppiopper, wopparroppioppor!" The obvious and only disadvantage to this is that nobody understands oppish.
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The Kender Dragon-Hat of Fire donated by Kenya Goodfellow
Description: The hat is red in color and covered in Red Dragon skin.
History: I found this hat when exploring through a cave in the mountains. After defeating 5 hobgoblins I had to face the keeper of the hat, it was a Adult Male Red Dragon. After slaying him I saw a giant marble table with the hat laying on it.
How it Works: The magical powers of the hat is it allows the kender to use the breath weapon of a Red Dragon half the level of the kender(so a 10th level kender using the breath weapon ability of the hat does damage of a 5th level red dragon, 10d10+5). This ability can only be used 1 time a day. The hat also makes the wearer immune to all types of fire, magical and normal. The only curse of this hat is it causes the wearers' eyes to turn to a dark red color.
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The kender hat of appearance donated by Tasslehoff 44
Description: An old rugged beat up hat with a
picture of a hoopak on the inside
History: Well I was yelling at this security
guard that I really was
Tasslehoff...Well I still am but...
anyway then I walked off fuming and
tripped the guard. Then this hat flew
out of his pack and I didnt want him
to lose it so...
How it Works: This interesting hat changes the
appearance of a kender to the opposite
of whatever they are thinking about.
but it doesnt change Strength or
anything else just appearance...I
think...
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The Kender Hat of Foreverspeech donated by Nytyngayl Daystar
Description: This looks like just a plain green felt
hat at first glance.
History: It was made by an insane mage
hundreds of years ago.
Apparently, he wanted to create
something that would make a
person talk forever. And be unable
to stop talking.
How it Works: This hat makes the wearer talk
forever. They do not even stop
talking while sleeping. This effect
may only be stopped by removing
the hat(of course it would have to
be forcefully, because any kKender
worth his lockpicking tools would
want to keep the hat on
because "I've never had to talk for
forever before!!! It really is an
INTERESTING feeling!! You should
try it sometime!! Oh did I
mention...")
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- Kender Magic Items
- Gully Dwarf Magic Items
- Clothing, Armor, Cloaks, Boots...
- Magical Coins
- Food and Candy
- Miscellaneous Items
- Magical Hats
- Jewlery, Charms, Bracelets...
- Magical Musical Instuments
- Magical Pouches
- Powders, Dust, Spices...
- Magical Rings
- Stones, Dice, Marbles, Figurines
- Utensils and Kitchenware
- Wands and Rods
- Magical Kender Weapons
- Kender Artifacts
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