"Sting" The belt of the mad hellcat donated by Thisenthat Somthinerotherr
Description: Is a ox blood leather belt with a furry
red tail. The buckle is made of
polished red steel....all
pertylike...The tail hair is long like
a persains tail....it keeps me warm.
History: It was made by someone....who left it
for me...in the...I don't know, but
your name isn't on it so you can't say
it was yours...
How it Works: When worn in battle, kender makes a
violent pelvic thrust...the tail shoots
underneath his legs and does 1d8+2
damage +4 vs. creatures vulnerable to
fire....Critical misses can really hurt
though...it also keeps me warm....all
the time....you can also dust things
with the tail...but im not sure if you
are supposed to....
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+2 Hoopak of Wandering donated by Corynna Skylark
Description: The hoopak of wandering looks like any other hoopak except
that its spearpoint is coated in mercury. The mercury, however,
will not poison the wielder. In fact, the hoopak gives the wielder
immunity to mercury poisoning. Otherwise, it has the usual
trinkets and feathers cascading down the side of it.
History: Well, you'll never believe it...My friends and I had just come
across a young adult dragon's lair. Naturally, I wanted to go
inside, right? Well, my friends tried to stop me, but they aren't
very good at paying attention to me, so when they were
distracted (it's amazing what a forest fire will do to distract
people!), I sneaked back to the cave. I went inside, and there
was this HUGE pile of jewels and gold and weapons and armor
and gems and...where was I? Oh yes. So I went inside, and
there it was. The dragon was in the lair, of course, but he
turned out to be quite a nice fellow, if a bit nervous that I
wanted his treasure. I told him, oh no! I just came exploring
to see what kind of dragon lived here. He told me he was a
mercury dragon and not to touch him or I'd end up really sick.
Of course, I couldn't resist the urge to come up to him, though
he kept sidling away, but finally, I touched his claw and giggled.
Fortunately, 'cause I was starting to feel kinda woozy and all,
he gave me this hoopak as a parting gift (which was somewhat
hastily given), and the wooziness went away. Then he, almost
rudely, I might add, pushed me out of the cave.
How it Works: It gives the person wielding it a plus two to attack and damage.
May only be used by someone proficient in the hoopak or any
kender (even if their proficiency is in the whippik or some other
weapon). The mercury on the spearpoint will not poison the
wielder. In fact, the hoopak gives the wielder immunity to
mercury poisoning. Lastly, the Hoopak of Wandering causes
the person holding it to go on wanderlust when they reach the
traditional coming-of-age-for-wanderlust (adjusts to fit the
race's age equivalent of a kender if the person is not a kender).
They continue on wanderlust until the traditional kender-age for
stopping and then settle down. Most non-kender consider this
item cursed, but simply giving up possession of the item rids a
non-kender of wanderlust. Of course, it has no effect whatever
on a kender.
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+5 Hammer of whack-a-mole-ing donated by Darian Arrowood
Description: The hammer is a fairly simple weapon.
It seems to be a large wooden mallet
with one end really worn out.
History: An Oger Shaman, Grumlishic the
Sadistic, made this weapon in his spare
time. As his name implies he enjoyed
causeing pain, mostly on little
defenseless woodland burrowing
creatures. He'd use it whenever bored,
and with the one end being VERY worn,
he's obviously been very bored, very
often. It is said to have left the
hands of Grumlishic and fallen into
those of a derranged farmer whom used
it to deal with a mole infestation.
How it Works: The +5 Hammer of whack-a-mole-ing is
the bane of all happy little woodland
creatures. It's a +5 animal bane, vile
(book of vile darkness) warhammer of
mighty cleaving, wounding, blood
feeding (book of vile darkness),
cursespewing (book of vile darkness),
fleshgrinding (book of vile darkness),
marrowcrushing (book of vile darkness),
souldrinking (book of vile darkenss),
strength sapping (book of vile
darkness) and speed. The only catch is
that all the enchantments only come
into play when fighting burrowing
mammals.
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Arm Breaking Mace donated by speedy
Description: It appears to be a normal light
mace.
History: This mace was the result of the fist
attempt of a young wizard
making a commissioned magical
weapon for a captain of the guard.
Eager and anxious the young
wizard botched the spell. it was
placed in an armory and from there
its whereabouts are unknown after
a few military campains.
How it Works: It is a plus 5 magical weapon. It
inflicts 8d10 damage on an
opponent and at the same time it
breaks the weilders arm! ouch!
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Axe of the Gully Magi donated by Unknown Gully Dwarf
Description: It is a mud-spattered, ancient hand axe
that is very rusty, chipped and nicked.
History: No one knows where is came from.
How it Works: It is a +2 hand axe of speed.
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Bash's Long Stick of Mighty Ouchies donated by Bash the Gully Dwarf
Description: It is a plain looking 1ft stick.
History: It was found by Bash while gathering
burning stuff. When he got back to his
house he decided to smack his brother
with it. It really hurt.
How it Works: It is really a part of a dead druid's
staff that happened to be a +6 keen
wepon... He now wields his stick where
ever he goes. Who knows someone might
find the other 3 pieces...
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Big Owies Maker donated by Wyrbender
Description: A shattered top of a pottery vase.
The opening circle still intact, and
jagged shards jutting out from 5 to
8 inches on one side, being
somewhat smooth on the other.
History: Was found by the famous by a
gullydwarf named Buugger in the
Palanthis city trash heap. His hand
accidently slipped into the hole
when digging for items. He was
startled from behind by a city guard
with something to make up for. (If
you know what i mean.) Turned to
claw the man, but his hand was
caught by the pottery top and
uses almost like a bracelet blade,
cut the guards cheek up pretty
bad, then ran off. Ever since,
gullydwarves have specifically
looked for these items to arm
themselves with.
How it Works: Cuts and slashes, worn on the wrist
like a bracelet.
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Blade of Thorns donated by Andrew
Description: It looks like a normal +1 scimitar but
just before striking an opponent thorns
spring from the blade.
History: It was made by the Archdruid Aaron
Ironroot when he found a scimitar lying
in a bed of thorns,he imbued it with
the magic of all plants but
particularly ones with thorns.
How it Works: After hitting someone the opponent
struck takes 1 dam a round for as many
rounds after = to the user lvl divided
by 3.It also functions as a +1 scimitar
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Club (leg of a chair) of bludgeoning donated by Jarl Tenderfoot
Description: IT apperes to be just any old leg of
a chair.
History: Not much is known about how it
came to be, but it is thought to be
connected to a table as of now.
How it Works: The Club of Bludgeoning deals
slashing damage.
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Congor's Real Walking Stick Of Reality donated by ChronoDragon
Description: This un-normally real looking realistic
real life reality walking stick, can
look as real as the next, but when
thought to be unreal, it looks the most
real of all real walking sticks in a
500000000000000km radius, because after
all, in reality, this is Congor's Real
Walking Stick of Reality, and it is
VERY REAL!!!
History: This is a real walking stick, it was
made by a real person from real
reality, a totally normal man from
everyday, real life named Congor
Farsole. Congor Farsole, was a real
man, very similar to his real walking
stick, which is very real if i have not
applied that to your attention myself
already.
This came from Congor Farsole's
workshop on the outskirts of his hole,
next to a tree. T'was not a sandy hole,
the hobbit hole, nor was it dark, and
slimy as though it were evil. This
hobbit hole, is not a hobbit hole
because no hobbit had lived in it for
years.
How it Works: This real, REALLY, REALLY, REALLY,
VERY, REAL walking stick does things.
It seems to have a tendency to help
people walk in reality, but not in non-
reality because it is only a real
walking stick. This walking stick's
reality, is very real to the naked eye.
Anyways, this normal, real walking
stick of reality, helps it's owner walk.
Nothing more is expected of this
walking stick, therefore it does
nothing other than help the handicaped
walk in real life reality situations.
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Convinient Sword donated by Tobigera
Description: It's just a small dagger. Nothing
particularly special about it.
History: Fastfingers borrowed it from strange
drunk knight we found lying around in
the city of Palanthas.
How it Works: It stays as a dagger until you come
into a combat situation. When this
happens, it turns into a small long
sword. The sword, however, only weighs
as much as a dagger, making it much
easier to weild. This weapon makes for
great surprises.
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Cutlas Of Goldan Dread donated by Boban Saltyface
Description: What does it look like? It Is A cutlas, Golden Shiny & Strong With a Tuft of Bobans DReads
History: Who made it? How did you find it?It Was MAde for a Head man in the Giff mofia. then one day it was stolen By A pirate King named JOYen on a raid of pirate lund. It was then known as The Golden Fist of JOYen,until One day A kender ( Who was in JOYen's vast navey )Decided to take a look in JOYens Personal Yaght.he Looked at His lords weapon shelf. And he noticedThat a sirtan cutlass & a Sheath Were not on the shelf " Oh no " Said the kender" Somthing Of this Value should be kept safe place." So he took it for safe Keeping. Two nights later Boban ( the kender I have been talking about ) whent back to the lords ship ( With out the cuttlas ).As he passed his lord's cabin he heard grunts & growns comeing through the door. He was sure some Horiffic monster was attacking hislord. Vowing To Save His Majesty Boban picked The lock & Walked in On JOYen & His Girlfreind doing A Boy freind Girlfreind thing. Boban was Kicked out of that navey. And he left, With The cutlass with him
How it Works: What does it do? How does it work?It is a normal cutlass + 5. When the right word is said it treats all armor as if Butter
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Da Big Poker Stick donated by GullyGod
Description: The Big Poker Stick looks just like a
stick, 1' long, just picked off the
ground. It has two feathers, one
black and the other white,
attached to one end.
History: It is basically what it looks like
except enchanted. It was made by
a planes wandering demi-god who
took pity on the lowly Gully
Dwarves. He created this mighty
weapon to aid them in some way.
How it Works: When wielded by a gully dwarf it is
a weapon does 6d6 bludgeoning
damage at +6 to hit.
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Dagger of Dragons donated by Kistlit Plurwood
Description: It looks like an ordinary dagger,
with a dragon carved to the steel.
History: How i told you how i got this magic
dagger? It really is a magic dagger!!
No i haven't? Ok...This one time, i
was traveling in Palanthas, there
was a mage..he was really nice
mage, he had all the reagents in
world, i'm sure! And then, he once
casted magic on me, and throw me
out of the room.. Boy that was
fun! And he did it again too! Once,
i saw a dagger laying in his table,
when he was playing with other
kenders..I thought; "Someone
could hurt himself, if i'll leave this
dagger here". And so i seemed to
forget it into my pouches. I'm sure
i'll take it to him, when i go to
Palanthas next time! I
promise...Hey what's this? It's
youre's? Oh.. Well someone must
had slipped it into my pouches!
How it Works: It cast's a silver dragon when said
the magic words! Really it does, i'm
sure of it! You just have to know
the magic words..I wish i'd knew
them, i've never met a silver
dragon, it would be so
exciting..Have i told you about the
story when i saw a blue dragon?
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Dagger of Low Magic donated by Water Lilly
Description: What does it look like? This item is a dagger that is 1 foot long It is made of steel with the hilt forged at the same time The shaeth is plane Azure Leather
History: Who made it? How did you find it? This Dagger was made by the gods of Magic for the Kender Trapspriner Furrfoot after becoming the immortal.
I found it in an old desk in my house My mom told me dad had founf it somewhere and hid it in the desk
How it Works: What does it do? How does it work? This dagger works by picking it up and concertrating on the dagger's power
This Dagger allows the Owner ( kender only ) to cast any first second third or fourth level spell once per day
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Dagger of Slowing donated by Arania
Description: It looks Like a normal dagger but
the blade
is curved and very light.
History: It was found in a tunnel hidden
deep in a cave near silvanesti by an
ogre mage from the fourth age
using an unknown magic.
How it Works: When it pierces skin it slows down
the person or creature down so it
is easier to hit and not as fast to
dodge attacks.
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Darrge the dagger donated by Bendrig Mapmaker
Description: Looks like a steel dagger, the blade engraved with scales, the
heft is made of copper and resembles a dragons head.
History: Darrge was an ordinary dagger, although one of high quality,
until it was enchanted by Vanya, as a gift for me, to remember
a fun sparring fight. She intended it to act as a cheap
entertainer, but I attached my ring of flying on Darrge, so now
he flies.
How it Works: Darrge has a personality of his own and a grumpy one, always
nagging and complaining. But he can be a good friend if treated
right and perform actions for a friend, like cutting a rope or
attacking a fiend. He attacks as a 3 HD monster and does
normal dagger damage (No bonuses)
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Deity Sword donated by Bairn Shava
Description: Looks: The Deity Sword is approximately
3 feet, 1 and a half inches long,
including the hilt, which is 5 inches
long. It is both a single and double-
handed sword. It changes its form and
magic powers whenever the sword's owner
changes to a different deity. For
example, the sword will become the
Darkness Blade when it is held by a
follower of Tahkisis and turns into the
Holy Sword whenever the sword's owner
is a follower of Paladine.
History: The Deity Sword was made by a
combination of special and rare items
and metals. Then it was forged in a
Chromatic dragon's flame and cooled in
the wind of a Metallic's bathing water.
This is what makes the sword special.
There is not a clue to where the Deity
Blade came from. It was found by it's
new owner, Bairn Shava, on the ground
by a warrior's rotting corpse.
How it Works: The Deity Sword has a +3 damage power
against the opposite deity's followers.
For example, if the Deity Sword is held
by a Paladine follower, then it has a
+3 damage factor against Tahkisis'
followers, and vice versa. It can also
grow in size and power if the holder of
this sword can transform. This sword
will grow in length or shirnk in length
to fit the owner's size by making
itself half as long as it is tall and
it will have a power fator of either +4
or 5 or will have one of + 2 or 1. It
has the ability to merge with the
owner's personal energy until it is
dead, so until it's owner dies, the
sword belongs to him/her and can only
be used by him/her until it's owner
dies and a new owner takes it.
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Fallen Angel's Dagger donated by Twyla Flipknot
Description: What does it look like? Fallen Angel's dagger is a long dagger, almost a sword. The handle is carved from Nutari's surface and the blade is dimaond with blood stains that are impossible to remove. Freezing cold to the touch, Fallen Angel's dagger is surronded by a black aura.
History: Who made it? How did you find it? Well, I was walking through The Darken Woods minding my own buisness when suddenly I tripped . i looked doen to see what I had tripped over and saw this dagger. I picked it up and immediately dropped it. It had burned me, it was so cold! I took out a hankerchif (I think it once belonged to Kipper Snifferdoo. It was just lying on the table and there was this strong wind blowing. I'm sure he didn't mind that I took it, in fact he's probably glad I did. Why it could have been blown away!) Anyways, I've never been able to sell it and no one could tell me where it came from!
How it Works: What does it do? How does it work? Fallen Angel's dagger can only be wielded by the most evil of heart. If it's wielder falls in battle anyone who tries to pick it up will be attacked by the dagger itself. It is faithful to it's wielder to death and beyond. It has been said that with the dagger one can actually call on the Gods of Evil for aid in battle. It has some magical properties and can never be broken. It will be here for forever and longer.
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Fizban's Hat donated by Adereth Dreamflyer
Description: Well, it looks like Fizban's hat.
History: No one knows how it was made.
Last time I checked, it came from
where ever Fizban spends his time.
How it Works: Well, when ever a wind starts up,
it magicks itself off of the wearer's
head and flies into the nearest
draconian, goblin or other opposing
creature.
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Flaming Sword of Energize donated by James Darkblade
Description:
History: The sword was forged in one of the
hells. a hero that was trying to stop
the children of chaos and save his
kender friend stumbled across it and
kept it not knowing its full power. He
sold it to a wizard who also over
looked its true power and sold it. The
sword has never come to rest in one
persons hands for more than three days.
How it Works: The sword deals normal broad sword
damage with an added +5 to fire damage.
In a stressfull situaton the user can
plunge the sword into his own heart,
after which the sword will encase the
persons body in a raging flame. Any
weapons the person may be carrying
along with the Flameing Sword of
Energize will have damage doubled
along with an added 10 fire damage.
When the user pulls the sword out of
his heart however his life drops to -9
and a 37 level priest must revive him,
after which the swords user's soul
becomes croupt and the user's alignment
becomes chatoic evil for a short time
the party may bring the sword user back
to his former self by taking the
sword and selling it.
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Gaia Sword donated by Ben
Description: This is a +5 greatsword with a large
Topaz set in the hilt.
History: No-one knows how the Gaia Blade was
constructed, but if you ask the Adepts
of a small town called Vale, they will
tell you that long ago, a great warrior
and his companions ventured forth on a
great quest to save the world from the
threat of the Elemental Stars, great
magical items with enough power to
destroy the world, and the leader of
the quest carried the Gaia Blade.
How it Works: On a critical hit, the user does not
attack with the Gaia Sword, instead, a
huge sword descends from the sky,
strikes the target, and explodes,
dealing 4d10+5 damage.
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Goose Teethocopter donated by Klappenoot the Kender
Description: a long white 88 foot tall carnivorous
goose's tooth. amazingly sharp.
History: After Goosey grew to hsi present size,
he was hit by an exploding Mercedes
Benz (courtesy of Clef the gnome), this
knocked 4 of his teeth out. Klappenoot,
picked them up and led them to fame.
How it Works: It spins! When hit by someone strong
enough and held in the other hand, it
fufills every kender's dreams. To fly!
the famed Klappenoot has tunneled
through mountains with these. Strangely
enough, the require mental command to
stop.
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Hoopack of Dragonkind donated by Tasslehoff Pinchpocket
Description: It looks like a normal hoopak other
than it seems to be carved of
platinum and on either side of it
thier is ten stones carved to
resemble dragon heads. On one
side thier is a onyx dragon head, a
saphire dragon head, a emerald
dragon head, a ruby dragon head,
and a pearl dragon head. On the
other side there is a brass dragon
head, a bronze dragon head, a
copper dragon head, a gold dragon
head, and a silver dragon head.
History: It is said among kender that it was
enchanted by the top mages
before the cataclysm. It was
then "borrowed" by a kender
named Kassendorf Swiftfingers, he
was killed during the cataclysm and
the weapon was supposedly
destroyed with him. However it
was found many years later by a
curious Kender exploring a mighty
red dragons cave. Unfortunetly the
red dragon returened a little too
soon and was enraged that the
Kender had "borrowed" from his
cave. He found the Kender walking
by a raging river and charred the
poor Kender. The weapon fell into
the river and drifted into the Blood
Sea and was lost again. During the
fifth age a group of gnomes along
with various other members
(including Kender) traversed the
Blood Sea trying to find how islands
float. They came upon a series of
caves where a great black dragon
lived and a kender named Razmous
Pinchpocket found this great
weapon but now it seemed to
have even more magic powers.
The Black came and found that his
cave had been "borrowed" from.
He then hunted the crew down
unfortunatly all the crew was killed
except a few gnomes who
managed to escape and make it to
the surface with the hoopack.
When they found the item they
decided they would to give it to
Razmous Pinchpocket's kin. It has is
currently in his family's possesion.
How it Works: This enchanted Hoopack is an item
of renown giving it a +4 bonus the
enchanted dragon head's give an
immunity to all dragon breath and
dragon awe abilities it also does
double damage against dragons.
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Hoopack of hitting donated by Magus Stickeyfingers
Description: An average hoopack with blue
beads tied to it.
History: I found it stuck in a wall. It looked
like it hade been there a while so I
figured whoever owned it didn't
want it anymore, and took it.
How it Works: Every time you swing it it hits
something that you weren't aiming
for. When it gets board of you it
gets stuck in something. (currently
stuck in a hedge maze where I left
it)
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Hoopak Mark II donated by Thistledown Kendergnome
Description: The Hoopak Mark II appears similar
to a standard Hoopak, except that
it is made of steel and includes two
buttons along its shaft, and sports
a mesh instead of a sling.
History: The Hoopak Mark II was made by
Thistledown Kendergnome while
he was being raised in Mt.
Nevermind. Not liking the large size
and complexity of use of the
gnomish weapons, he instead
based his weapon on the notes
made on Tassleholf Burrfoot's
Hoopak from the War of the
Lance, with some modifications.
So far, only the one has been
created, as Thistledown does not
have the patience nor the
resources to construct another,
being on wonderlust.
How it Works: While not magical at all, it does
have a number of special abilities.
One of these is that the bottom
foot of the shaft is a sword blade
instead of a point, the last three
inches of which can be launched by
means of a trigger and a
compressed spring to a range of
100 feet, but only acurate to 30
feet. The entire last 2 feet of the
Hoopak are removeable from the
top by means of another button.
This can be wielded as a short
sword while the other half splits
into a tripod, upon which the
launching mechanism sits.
Now instead of using the shear
movement of the Hoopak to
launch a projectile, the Hoopak
Mark II instead uses a series of
springs and pullys to launch an
object in a way similar to a small
catapult.
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Hoopak of Big Boom donated by Hillrunner downhill
Description:
History: It was made by a kender wood carver,
given to Hillrunner on his 20th
birthday. During his travels he had
many experiences with his newly learned
sorceror powers and once accidently
harnessed to the power of lighting into
the hoopak and created its powers.
How it Works: When the Hoopak is held high above the
head then quickly brought down to
strike the ground with the spear end a
bolt of lighting strikes the ground
About 20 feet directly in front of the
kender, followed closely by a thunder
clap.
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Hoopak of Doing Stuff donated by Kinlin Slingthrower
Description: Well, it looks pretty much just like a
normal hoopak. Y'know? It's got a wierd
leather handhold wrapped around it
that's painted a reddish colour... It's
got beads 'n feathers and everything
any respectful hoopak should have!
History: Made? It was made by me! Yup, I carved
it myself, I added the wrap, the spear,
the dragon sinew sling (yes! dragon
sinew!)... It took a while, but I did
it! Anyways, when I was being held
prisoner by the evil wizard, (have I
told you that story? I ought to
sometime...) I went through his
laboratory on my way to fly on a dragon
(that's another story also) when I
dropped it, being so startled by what I
saw! I saw a green and blue fire
burning -on- a table! Not actually -
burning- the table, just... burning
there! Yah anyways, I picked up my
hoopak and decided to stick it into the
fire... I did, and, well, just as I had
expected, it didn't burn up! It just
passed through it! But then, my hoopak
began to glow, so I passed it through
the flame again and it (the hoopak,
that is) began to glow even brighter!
Well, needless to say it felt wonderful
and I was simply wonderfully excited,
but then I had to go get my dragon, so
I decided to try to figure out what it
did later...
How it Works: Erm... I don't really know... I know a
few things it does, but not
everything... One, if you say: "Oogy
Boogy!" and hold it into the air,
everybody will start to run away from
you! But, they tend to do that to me a
lot anyway... Oh! I got it! One thing
that it does that's -really- magic is
that, if you take an object, sprinkle
cinnamon on it, shake it around, dump
it in water, then touch it to the
hoopak, it will turn into crystal! Yah,
that's neat, huh? I've got a big
collection of crystal objects in my
pouches. Wanna see 'em? No? Maybe
later... Anyways, it does some other
stuff, mostly turning stuff into
stuff 'n stuff... Just like the one I
just described. It can turn stuff into
fire, water, a mygnyl chort (-that-
comes in handy) or it can turn things
into wood... But only non-living
things! That's all for now, but even
still I'm figuring out what it does...
Mara Ramja'!
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Hoopak of Flame donated by Tanaquil Furrfoot
Description: Just a regular hoopak, except it is made of a strange, bright red material. It is not as indestructible as the normal ironwood, but still very tough.
History: Sirrion was in a sorta silly mood one day, and he decided to fool around with some random weapon. So he wound up with a hoopak, and changed some things around, and made it do cool stuff. Or, hot stuff, as the case may be. )
How it Works: Normally, it is a hoopak +3. It is plus +4 against dragons, and +5 against undead. When the wielder points it at an enemy and shouts the power word "Sirrion," the hoopak will shoot out a fireball. It can do this a maximum of six times a day. When the wielder plants it firmly in the ground and recites the activation phrase, it will explode into flames and roast everything within a 20-foot radius. The activation phrase is: "Flame of fire, with power dire, create a mighty funeral pyre!" Cool, huh? D
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Hoopak of Flitchit donated by Dracon Lockpicker
Description: This hoopak is made completely
out of mithrill. It has beautiful
decorations all over it, and the sling
has decorations sewn into it. It
has a hole at the top where it
forks, and two little lines near the
point and middle.
History: This hoopak was made when
Flitchit Lockpicker (A relitive of
mine..) met a gnomish preist of
Reorx whos life quest was to find
practical solutions for everyday
problems (Short Name: Solu). He
took it upon himself to make the
hoopak faster and more formidable
weapon, seeing as it is already very
practical (The
sling/staff/spear/instrument
combination).
How it Works: The hole at the fork is filled with
stones, so if you tilt back the
hoopak, a stone will automaticly
pop into the sling. The stones on
in inside may also be used as a
shaker. Since it is made of a very
magical metal, it is ultra light. The
two small lines near the bottom are
little twist off things that release a
flute that may be used. Recently,
a mage had cast an enchant spell,
making the hoopak +3 to all
weapons/instruments.
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Hoopak of Intense Pacifism donated by Gaffleknot Furrfoot
Description: The Hoopak of Intense Pacifism is made
of supple willow. The hoopak is
decorated with blue and white feathers.
It's quite pleasing to the eye,
actually. It's end is a sharp point of
brass.
History: The Hoopak of Intense Pacifism was made
by a tribe of merchant Kender
(wanderers actually...). They were
pacifists (really??) and often settled
unfair accusations of stealing with a
gift of one of their prized Hoopaks of
Intense Pacifism. (the recipients, to
say the least, were not pleased...)
How it Works: The Hoopak of Intense Pacifism has one
major rule inscribed into the very
grain of its wood. It will not attack
any living thing. This goes for any
stones flung from the sling end, or any
attack gestures made. In fact, it won't
even defend the bearer of the Hoopak.
The Hoopak of Intense Pacifism is
lawful good intelligent weapon. It can
see any attack coming towards the
bearer, even a rogue's backstab. When
this happens, the Hoopak will give very
loud shouts of, "Attack, attack! Oh
gods, you're being attacked!" and other
such cries. The kender in possession
gains +2 to his saving throws against
physical attacks and +1 to magical
attacks, but the Hoopak will not attack
or defend.
In the event the Hoopak does attack a
living creature, the Hoopak of Intense
Pacifism will promptly destroy itself,
rendering it a useless twig.
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Hoopak of Prodigious Snoring donated by Ryluz Tendermore
Description: What does it look like?This hoopak is made of an unknown blue material that seems like wood. And has many white stars decorating the shaft.
History: Who made it? How did you find it? It was crafted by a red robed wizard for a Kender friend, but he died before he received it. So the mage overcome with grief tossed it out the window of his high tower and it landed on Ryluz's head. Ever since that day, he thought it was a gift from the gods. But everyone else knows better...
How it Works: What does it do? How does it work? It is a Hoopak +3. When it is whirled around the head it casts a powerful sleep spell on those within a 30' radius. There is a 20% chance that this would effect the wielder. The spell effects 8d4 HD worth of creatures but it wont effect creatures with more than 7-HD, no save allowed. The curse is that the Kender will always believe that its from the gods, no matter how much you argue with him...
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Hoopak of Rock Creation donated by Jade Lockpicker
Description: This appears to be a normal hoopak.
History: Has only been around for a short while, yet one Jade
Lockpicker, a distant relative of Tasslehoff Burrfoot and Earwig
Lockpicker, who is a red robed mage used it to ward of an entire
force of foreign troops from the Inn of The Last Home.
How it Works: A few kender with a talent for magic, along with one talented
mage, enchanted a normal hoopak so it never ran out of
stones. Whenever it is tapped to the ground, a stone appears in
the sling area of the hoopak.
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Hoopak of the Dragons donated by Dreamer Jingleheim
Description: This weapon looks like an ordinary hoopak. However, the slingshot end is replaced by a dragon's head. The dragon's head is painted a greenish-bronze, with big white teeth, ivory horns, and flaming red eyes.
History: This actually belongs to my brother, Territhwistle Jingleheim. He says that he found it atop Reorx's Forge on a trip to the outer planes. He says it spoke to him and asked him to take it. It told him about its powers. It won't talk to me, though. I don't think it likes me much.
How it Works: This hoopak does several things.
1) If you put an ordinary sling stone into the dragon's mouth, then speak the command word (Ktzimando!), the stone is launched from the mouth, flaming, and explodes on impact! (Each stone is a FIRE SEED of the acorn type, rate of fire 5/2)
2) If you thump the dragon head on the ground three times anmd call, "Helphyonis!", the hoopak transforms itself into an Ancient red dragon! It functions as a dragon in every possible way, but it can only be active for 16 minutes at a time. If it is destroyed in staff form, the hoopak is totally destroyed.
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Hoopak Of the sumer flame donated by Stagnot Humplestump
Description: It is a simple Hoopak with paint to look as black sky with small flaming bird on the top. Near the top is a set of runes that is nearly impossible for anyone to Make out what they mean.
History: It was created, persay, by pheonixflight glidewing. He stubled apon a wounded bird he helped it live till it's wound healed. To repay this act of kindness, the bird Enscribed a few magicl runes near the top to help him live. While adventuring, Pheonixflight was attacked by a group of ogres. He used the as a missle weapon and a huge fire ball shot out and killed the ogres. After Pheonixflight died the bird came back for the hoopak and hid it in a place where it is nearly impossible to find. In a legend about this occation it is said.. "the bird took the hoopak to a time when the flames fell from the sky." Maybe meaning the bird took it back to before the cataclysm and maybe even put it on, the now submerged, Istar.d
How it Works: This is a normal hoopak most of the time, but in a battle that seems impossible to win, the hoopak becomes a fireball launcher. It shotos out 1d8fire balls per round each doing 1d20 damage.
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Hoopak of Transformation donated by Jared
Description: The Hoopak of Transfromation is an Ironwood hoopak with the
Symbol of Reorx carved in its throwing stones and the symbols
of Branchala carved upon its shaft. When used as a bullroar, it
chimes an ancient song do Branchala.
History: Carved from the mountain of Thorbardin by the Tears of Reorx
and enchanted by the mourning song of Branchala during the
Chaos war, the Hoopak of Transformation was given to the
kender Sprout Slipfinger by the avatar of the two gods.
Branchala spoke "My child, hold this over the body of a fallen
loved one, and sing the kender song of mourning, the fallen will
be rewarded with another life..." Reorx then spoke "Alas, lad,
hold a stone from the mountain Thorbardin in the hoopak,
then swing it high and true, making the sound of a bullroar 7
times, then release the weapon, the tiny rock shall fall upon
your enemies as a boulder.."
How it Works: If held above the body of a loved one at least one hour after
death, and the holder sings the kender song of mourning, it
has the effects of a Reincarnation spell. When held high with a
throwing stone from Thorbardin and swong high seven times, it
will release the small stone with the effects of the Turn Pebble
to Boulder spell. The Hoopak contains 10d4 charges, the first
requires 2 charges and the later 1. It can be recharged by the
cooperation of 2 priests of eighth level or higher, one a priest of
Branchala the other of Roerx, both must be kender. The
hoopak can only be used by a kender and can only heal an ally
of the kender, it can only hurt the enemy of a kender.
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Kender Hoopak of Thought donated by Richard
Description: This is your standard hoopak,
however, it can be taken apart into
three parts and is extremely
durable.
History: Years ago, a mage made a pact
with a wandering kender, that if
the kender left him be, he would
give him something so wonderous,
that every kender in the world
would want one.
Amazingly, the kender agreed.
Leaving the wizard alone. Years
later they crossed paths again, and
the wizard said that the item was
not ready yet, and told the kender
that in two weeks he would
recieve the item. Working furiously
in those two weeks, the wizard
gave the kender this hoopak. The
kender thought the mage to be
mad, but left anyway, bewildered
and befuddled.
How it Works: The kender Hoopak of Thought
adds 3 intelligence to any kender
that uses it. Its other benefits dont
come into use until the kender's
natural abilities are used.
When a kender starts to throw
their taunts out, they are
extremely well thought out, and
sometimes will make the verbal
oppoent bewildered at the
meaning, which will give the
kender the time needed to
escape. Also, anytime anyone
makes a joke or says something
offensive to a kender, they will
retort with wit.
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Kender's Anguish donated by Crizon - Kender of the Afflicted
Description: 'Kender's Anguish' is a platinum sword
embued with powerful magicks. It is
simple in design, with the hilt
randomly streaked with silver. The
crossguard is stubby and slender. The
blade itself is a small wonder. From
the base, jagged crystals protrude,
from there, the crystals seem to
straighten into a slender blade and
turn platinum.
History: It is said that Kender's Anguish was
made from a long forgotten kender
mage. His magic was remarkably strong
and wild. The Conclave frowned upon
this, and agreed to strip away his
lover, friend, himself -- his magic.
But before the Conclave could, the
kender blew up his laboratory, and
himself, in a raging magic storm.
Admist the ashes, his last act of
magic -- the sword, lay unfound and
forgotten.
How it Works: This sword can only be used by
afflicted kender. And then, only in
times of extreme anguish. When
wielded, the kender berserks and
becomes unstoppable until he is spent
and is enveloped by the sword's
frenzied storm. The kender's anguish
is added to the weapon, making it
stronger and more destructive. The
sword then dissapears until another
one finds need of it.
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Kenya's Hoopak of Friendship donated by Kenya Goodfellow
Description: It is a normal looking hoopak except it has a gold tip with a heart-shaped ruby in it.
History: It was made for me by a wizard friend of mine named Arsanic. Of course I had to find all of the components he needed to make the hoopak for me.
How it Works: It is a hoopak of quikness +3. It also gives all of the kenders' friends within a 15' radius a +1 to attack againest all evil creatures. The hoopak can also speak common, kender, and gnome and it has an intelligence of 9. This hoopak can only be picked up by its owner, anyone else who tries to pick up the hoopak must make a save vs poison with a -2 penalty or suffer 3d8+3 points of damage and automatically drop the hoopak. If the kender throws the hoopak and misses it automatically flies back to the kender and returns to him in the same round.
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Kitti's Dagger of Changing donated by Kitti Wanderfast
Description: The Dagger of Changing looks different every time a kender takes out of a pouch. It is basically a kender-sized double-bladed dagger with a holy symbol on the hilt. The exact appearence varys, but is always in line with the holy symbol (i.e., if the Dagger has a platnium dragon on it, it would be silver and platnium.)
History: Rumor has it that the Dagger was created by the gods themselves, but other rumors say that it is a by-product of the Dragon Orbs. The rumors may be just that, rumors, or they may be true. Who knows? The dagger was first found in Sancrist, suggesting a gnomish past.
How it Works: What does it do? How does it work? Basically, the Dagger of Changing does just that, change. It also protects the wielder from harm from a priest or any priestly spells of the current god. All the kender has to do is wield it. It doesn't work on non-kender.
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Koplus' Hoopak donated by Temrin Wanderer
Description: It is a regular sized hoopak with a solid Mithril spearhead on one end and the leather of the sling on the other end is made from the hide of a slain owlbear. The top and bottom can be screwed off and revealing a hollow shaft that can be used as a blow gun. Embeded directly above the spearhead is a small red emerald that radiates a magic. Carved around the emerald are runes that say "Koplus' spirit. 'Tis what becomes of those who dare defy the great Archmage Malis." Up and down the rest of the hoopak are magicaal runes.
History: The item was originally just a magic hoopak that had been enchanted by a white robed wizard that was a friend of a kender. It eventually reached the hands of the kender Koplus. Koplus was a kender that was fascinated with magic. He would travel anywhere to view new magical items and spells. His obsession with magic eventually led him to the tower of the foul archmage Malis. He stumbled in, just as Malis was casting a spell that would create a new race of draconians. This spell could only be cast on the night of the eye when the moons were exactly lined up. Koplus' interuption broke the wizards spell. Malis was furious. He set upon Koplus and cast a spell that was supposed to destroy Koplus' body and banish his soul to an eternity of boredom in the abyss however, in his fury he miscast the spell, and though the body was destroyed, the soul was instead imprisoned in the hoopak. The archmage left his tower after that night, and the hoopak remained there. Years later Temrin Wanderer stumbled upon the tower and the tower and went inside. After a hard fight against many magical guards Malis had set, he made it to the top of the tower. There, he found Koplus' spirit sitting and brooding on a bench next to a dusty hoopak. Upon seeins Temrin, he brightened up and explained how his spirit was trapped in the hoopak (which in itself wasn't so bad) and how he couldn't go very far away from the hoopak. Temrin quickly took up the hoopak and vowed to find away to free Koplus' spirit. He journeyed for several days looking for a way to free Koplus' spirit, but that quest was soon forgotten as another one came up. Koplus, however, is still in the hoopak , but he doesn't complain since he gets to see new sights and go on adventures with Temrin.
How it Works: Koplus' hoopak works as an enchanted hoopak, and Koplus' spirit can be brought out. The spirit of Koplus can come out whenever he wants at night, but once a week during the day, the hoopak can be held high and if Koplus' name is shouted outloud, Koplus will be able to come out that day for the rest of the day. Koplus' spirit can not go more than ten yards away from the hoopak, but can fight like any normal person however, if killed or knocked unconcious, the spirit is transfered back to the hoopak where it must stay for a ten day period.
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Laughstar's Wand of Giggling donated by Laughstar Gigglepuss
Description: About 18 inches long. Striped in the colors of the rainbow,
changes pattern constantly. Colerfull runes on every stripe.
History: It was made by simmering the laughter of a elf, in the light of a
full moon. Then I added the band of a female kender, the
prison chain of an evil sorcerer(cut it off your wrist), and the hair
of a wolf puppy(tamed hopefully), and stir until the sun dawns.
It was made in the town of Korinth, with the help of the
magician Zachary Killher
How it Works: When touched to the skin of a MALE, of any species, it provokes
unstoppable giggling until they pass out. When touched to the
skin of a FEMALE, any species, it gives makes them laugh at
anything, and get really happy.
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Lumny's Magic Club of ReptileBane donated by Tasslehoff Fargo
Description: A Normal club with the name of some guy that i cant pronounce
who lived on this iceworld where.......
History: This club came into my possesion as a family heirloom on my
father's side. It was given to me by one of my late father's friends
named Esthimill. He said that it was a weapon that belonged to this
really powerful Shadowknight that they fought on an adventure to a
iceworld. He was slain by Borok Oreem the famous wood elf
warrior who was best friends with my father. He gave it to Lumny.
As the party was overwhelmed by a lizardman horde, my father's
last wish was that I have the club. When I was stricken by
wanderlust, Esthimill came and gave me the club. It has servrd me
faithfully ever since.
How it Works: Lumny's LizardBane gives all Kender and Kenderkin(such as
half-kender, and kender reincarnated as other races) +4 (2nd
edition) against Lizardmen and any lizard and reptile including
dragons. It gives no bonuses to other races.
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Magic Hoopak of Shapeshifting donated by Brightangel Thistlesong
Description: What does it look like? It is a regular hoopak, only it is not
wood. Ordinary wood that is. It is made of wood from the Forest
of Wayreth. It has a greenish-blue stone where the fork
connects.
History: Who made it? How did you find it? A powerful mage made it in
favor for a favor my Brother Stormchaser. Stormchaser gave it
to me for my coming of age present.
How it Works: What does it do? How does it work? One touch of the cyrstal
and
you turn into the thing you are thinking of. If you are changed
by an evil wizard or someother creepy ting and you can't figure
out how to change back, then touch the crystal and you will
change back. I mean while you are having fun, you have better
things to do. The hoopak changes to a pendant when you think
it to do that. It is very helpful.
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Mudraiser donated by Standback
Description: Normally, it is a mud-encrusted
sword, slightly bent out of shape.
Should a gully dwarf happen to pick
it up, it will emit a flash of light, and
be transformed into a splendid,
impressive sword of finest dwarven
steel. If the gully dwarf puts it
down again (or dies), it will revert
back to its usual state.
History: Mudraiser was created by Quexizotl
the Queer, a strange, hermitlike
red-robed mage whose bizarre
artifacts are infamous throughout
Krynn.
It appears Quexizotl thought it
would be amusing (or perhaps he
had some actual reason - only
Gilean knows for certain) to create
a magical weapon usable only by
gully dwarves - indeed, a weapon
that turns a gully dwarf into a
fearsome warrior. He set about
crafting and enchanting a magical
sword, which he
dubbed "Mudraiser." He then cast a
spell which hid Mudraiser in a
completely random location
somewhere on Ansalon, unknown
even to Quexizotl himself.
How it Works: When wielded by a gully dwarf,
Mudraiser acts as a magical short
sword +3. The gully dwarf's
strength is augmented so that he
can actually carry the weapon (his
Strength is raised to 16), although
chances are he won't have the
slightest idea how to use it. Every
time the gully dwarf succesfully hits
his foe, the foe will be magically
covered with a thin layer of wet,
sticky mud.
If a non-gully dwarf tries to use
Mudraiser, it acts as a cursed short
sword -2, save that the wielder
may discard the weapon if so he
choses. If a dwarf (other than a
gully dwarf) tries to use
Mudbringer, it will act as a cursed
short sword -3, and the dwarf will
be unable to get rid of it, and will
be forced to use it in all melee
battles until "remove curse" is cast
upon him.
BTW, this can be a great item to
place in a Dragonlance campaign -
just think of your players'
consternation if their dwarf spends
months trying to get rid of the
cursed thing, and just when he
does a gully dwarf comes along
and... SUPERBULP! A Mudraiser-
bearing gully dwarf would make a
great NPC (or even PC, possibly, if
you've got a creative roleplayer).
Or maybe your players need to
stop the gully dwarf who's been
wreaking havok with his newfound
strength ("Noooo! The Aghar's
back again!").
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Multi-purpose Rod donated by Simonius
Description: Comes in two shapes (cane shaped
and rod shaped) and 5 colors
(yellow, brown, red, yellow, and
invisible - possibly non existant)!!!
History: From the lost closet of the
grandmother, the first multi-
purpose rod was formed.
How it Works: It's a walking stick!-NO WAIT- it's a
wooden sword!-NO WAIT- it's a
lever!-NO WAIT- it's an extension
for you arm... the list goes on!
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Phil the Sword donated by Solstice Bramblebug
Description: Phil the Sword looks like an ordinary broadsword (big for a kender). Extremely sharp and silvery. Iron hilt (still pretty). Black leather hand grip. Large garnet pommel-stone. Very light and swingable. Runes of protection on the blade.
History: Phil the Sword was forged by a mountain dwarf and given to a human named Phil. Phil was unfortunately killed in battle. A kindly magic-user bound his soul to the sword and gave it to Phil's friend, myself (Solstice Bramblebug). Phil and I have been inseperable ever since.
How it Works: Phil is used like any other sword. You swing it or stab with it, and it kills things. He talks of his own free will and gives you advice whether you want it or not. In return, you keep him in good repair and talk to him. The runes of protection are activated by the presence of danger. Really, any simpleton could use Phil as long as they don't mind his incessant chatter.....
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Photon Hoopak donated by HapiGoNuki
Description: This Hoopak looks like the normal, everyday Hoopak, but has a
long ruby bar from one end of the hoopak to the other. The tip
of the Hoopak is made of a drak red glass-like material and the
sling part of the hoopak seems to be missing the strap.
History: Well, it's like this, a Kender found it, then lost it and was found
by another Kender, who lost it and was found by another
Kender, who lost it... Strange that every time a Kender finds
it, he/she happens to find it in a pile of ashes and charred
bone.
How it Works: It starts out as a +1 weapon in combat for a while. After two
rounds, the ruby bar on the Hoopak starts to brighten. After two
more, it starts to glow and the whole hoopak starts to glow red,
with the spear point on the bottom glowing the brightest and the
damage from the Hoopak is now considered energy damage.
Every round after, the weapon increases in strength and
brightness (+1 per round) until it reaches a full power (+5).
When it reaches it's full power, all the brightness gather into a
ball in the sling portion of the Hoopak, which can be slung as a
normal stone. The projectile never misses and deals 3-18
energy damage in a 5' radius from the target. After the energy
is unleashes, the Hoopak reverts to a +1 weapon and starts to
"charge up" as normal. If this collected energy does not
unleash in the round it collects at, it will in it's own way - it
explodes where it's at, dealing 5-30 energy damage to all in a
20' radius. It seems that most Kender just don't know when to
let a thing go (hence the ashes)...
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Pipin whistlebower's annoying dancing flyswatter donated by Pippin whistleblower
Description: A Typical flyswatter with a target in the
middle.
History: A mage got tired of flies interrupting his
meal at dinner time.
How it Works: It functions similiar to a dancing sword
except that it will dance around swatting
insects until there are no more insects to
swat in a 20 foot radius surrounding the
wielder, or until it is captured. If used
against a creature other than an insect, on
a sucessfull hit, the creature will fly into a
rage as if a taunt spell had been cast on the
creature by the wielder. Each time the
swatter hits the target a +1 penalty to it's
save applies until the target fails its save
and is enraged.
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Poker's Hoopak of Destiny donated by Pokerstickleaf Dragonsbane
Description: An antique ancestral hoopak.
History: Pokerstickleaf made it.
How it Works: a hoopak of dancing+3, enchanted from an antique ancestral hoopak can hold 5 spell levels for pre-cast spells (as magic staff) danger sense can produce the following spell effects once a day at will: magic missile (8 missiles), enlarge or reduce (460% or 19%), mirror image (8 images), alter self, dispel magic (16th level), fly (32 turns), minor globe of invulnerability (16 rounds), and polymorph self (16 turns) if Poker or the wielder is brought to -10 hit points through wounds and injuries while holding the hoopak, he will be healed 1d6hp or to 0hp but unconcious and must receive bedrest.
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Powder of Acho donated by Soh Whardego
Description: It looks like black powder.
History: It was a gift from a powerfull
wizard cook.
How it Works: Every time I hold it up to
someones face they feel compelled
to name it.
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Pyro's hoopak of taunting donated by Pyro Fleetfoot
Description: A charred aspen hoopak with the copper
point and leather sling in perfect
condition.
History: I made it and how it was made is I
started a fire for light and enchanted
the hoopak to give good thoughts to the
user of the hoopak. This was in the 4th
Age, however, so after this I was very
tired and went to sleep. During my
sleep I accidentally pushed the hoopak
into the fire, which screwed up the
enchantment very badly.
How it Works: Now the enchantment gives taunts to the
enemies of the user directly to the
head of the user. It also keeps the
hoopak looking like it did after I put
out the fire and it will never break.
This only works if you are a kender. If
a non-kender uses this weapon, the
first hit does half damage and the
hoopak breaks and the enchantment is
gone forever.
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Rabbitslayer donated by Tasslehoff Burrfoot
Description: Rabbitslayer was a knife that Tasslehoff found in Xak Tsaroth.
History: It was so small that Caramon once joked that it would be usefull if Tas was ever attacked by a group of vicious rabbits. The dagger was actually blessed by clerics of the ancient days
How it Works: The dagger is a plus four dagger, on damage and to hit. It will always return to the person who owns it within 1d20 hours after it is lost or stolen. It can only go from one person to another if it is given away freely or the owner dies.
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Reebus Padfoot's Hoopak donated by Reebus Padfoot
Description: It looks like a normal hoopak.
History: It's very special, it was given to me by my father who found it one day under an apple tree. Truely a gift from Reorx. Well then, any way, what was I saying? Oh yeah, the hoopak. It was really strong, made from the best wood on Krynn, (If it even was made on Krynn! I have a theroy that it was forged by Reorx himself, up in the clouds somewhere.) (Hey, wait, to tree's grow in clouds? If not, then where did Reorx get the wood? Maybe he came down to Krynn, took a tree, brought i to the clouds, then somehow made it grow very strong.) I'd better write that down.........oh well anyway, it was very strong. At age 18 I went on wanderlust. I first visited Solace, (But you know that from my story.) On the way there, (this wasn't in the story, so listen closely,) I ran into some goblins burning an old man's wagon, beating him, robbing him, and killing his wife. I ran to the rescue! I swang my hoopak over my head and it made a big noise. The noise is indiscribable, louder then any other hoopak. I then stopped, loaded a pebble and fired. I hit a goblin square on the nose. He keeledover and died! This was fun! I shot at the other goblins, but wasn't as lucky. They fled. After helping the man, I went after the little vermin. On the was, I met Tilvara Thrall, and Erondu. THey became my friends! THen we all went after the goblins. We came to a hill and look over. We saw a camp fire, 7 goblins, and an ogre. Tilvara and Erondu got scared and stayed back. I ran foward and attacked. I swung my hoopak again, and it made the noise. THe monsters suddenly looked at me. In a loud voice I said, "Beware you vermin, my hoopak is magic and can shoot fireballs that will destroy you all. Now, surender to me or be destoyed." Then they all ran at me. I shot a pebble at the ogre, and then he burst into flames. THen another pebble at a goblin. THey all burst into flames! MY HOOPAK REALLY WAS MAGIC! Then, to my dispare, I realized that, since it was dark out, I hadn't noticed Tilvara shoot flaming arrows at the monsters. I hadn't killed them, she had. :(
How it Works: Oh well! The hoopak still had great aim, and killed goblins in one shot. (It was 1d8 dmg. against small monsters.)
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Sithak of Rainbow Hues donated by Ryluz Tendermore
Description: What does it look like? It looks like an ordinary sithak but has a light red tinge color in the wood. It also has feathers of numeruos colors tied to each end.
History: Who made it? How did you find it? One day I stumbled upon a wizards tower, the one in Wayreth. The red robed man invited me inside. He asked for the ring I was wearing, which he kept saying it was his, but I disagreed, and in return he would enchant one of my weapons. So I gave him my sithak and he took me in one of his labs. He took a night blue boung book from the shelf and flipped through the pages. Finding what he liked, he called upon the spidery words of magic and a pool of rainbow colors appeared.( Which quickly got me excited, well anyways). He tossed my sithak in the pool and there was a flash of light. And all that remains was my sithak, well it looked like my sithak, only that the wood was red not brown, and it had feathers on it, which were real preaty. Anyways he gave it to me and said becareful it has special powers. Ignoring him I ran off out of the tower and that was that. Do you want to know my cool adventures I've been on...no...well, bye you all!
How it Works: What does it do? How does it work? The Sithak of Rainbow Hues is a +3 weapon. When the secret word is said (rainbow) an arrow of a random color appears on the bow. When shot the arrow leaves behind a stream of misty color, of the color of the arrow, which stays in the air for 1round. Also the arrow creates a loud high pitch whistle when shot having a 20% chance of attracting random creatures.
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Splat's Stealth Hoopak donated by Splat of Hylo
Description: What does it look like? A normal hoopak.
History: ???
How it Works: It is a Hoopak +4. It strikes like a scimitar of speed. It acts like a sword of dancing. Neither the wielder or hoopak can be detected by any clerical, magic or psionic means. It is 100% resistant to detection, but confers no other magic resistance.
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Staff of Stinging Laughter donated by Seiryu Staffswinger
Description: A straight staff made of dark oak,
natuarly split at the ends, to form
natures perfect hoopak. All sorts of
neat pictures are carved into it, like
laughing masks, and runes and such.
The point on the botom is made of
silver, and the sling from regular
leather. It makes a funny whistling
noise like this flying train this gnome
once showed me....
History: As my Uncle Pouchmaker once told me, as
his father told him, which he learned
from a dwarf who traded the extremely
rare and valuable information for the
kenders gold watch, *Which the dwarf
happened to have lost, and he was going
to give it back anyway, so...*
But legend has it that a kender, on his
travels, helped a mage in need by
supplying a rare item that the kender
had lying about in a pouch. The Mage
offered the Kender a service, and
leaning on his old cracked hoopak, he
decided he wanted a magick hoopak.
The wizard followed the kenders design,
Powerfull enough to stop an ogre!
But i really don't want to hurt anyone,
Id rather make them laugh!
Maybe you could make it tell stories,
But then what would i do?
maybe i could ....*it goes on*
Eventually the mage came up with the
staff of stinging laughter.
How it Works: When an oppenent is striked by the
staff, it causes a "Funny bone like"
reaction, only very intense, causing
the attacker to laugh in pain.
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Staff of Timelessness donated by Dilimli Ragingsquirrel
Description: The staff ((nearly four feet tall)) is
quite beautiful in essence. The length
of it seems to be made of quite a hard
wood, with beautiful runes that seem to
be written to go along with the flow of
the grain. At the bottom is a very
small spike, no doubt used for sticking
into the ground to hold itself up. At
the top are two curved spikes of silver
color, with a beautifully cut crystal
between them. The crystal is 4-5
inches in diameter, and its number of
facets seem to differ with each
viewer. A silverish aura remains
around the staff, but only those not
looking for it can see the aura.
History: Raistlin Majere made this staff during
his off-time in the Abyss. Despite
what many on ansalon beleive, he was
down there for inumerable years. He
made this for Tasslehoff Burrfoot, who
haunted his dreams often. Raistlin was
quite fond of the old kender, and made
the staff to preserve the poor little
guy. The magic is quite powerful, and
the staff itself can only be broken in
the abyss.
How it Works: ---Treated as a +3 Quarterstaff---
1st Effect: Any kender to hold this
glorious staff is kept at his/her
current age. They do not grow any
older in appearance, and will not die
of old age. Age takes no toll on their
bodies.
2nd Effect: Any Kender to hold this
staff learns to focus rather well,
granting them the ability to become an
arcane spellcasters without the
difficulty most kender would have
[Kender holding the staff do NOT suffer
a -4 to concentration checks]
3rd Effect: To any non-kender
holding the staff, the staff is treated
as a cursed item. The wielder will age
at ten times his/her normal speed. As
well, the wielder will not think this
aging uncommon ((thus will not throw
out the staff to get rid of the curse))
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Sting donated by Topknot Graverobber
Description: It's a little dagger thingie that glows blue sometimes. I don't altogether know why, and have been contemplating taking it to the Gnomes at Mount Nevermind for them to study, but it's probably more helpful here.
History: I have no idea who made it, but I was traveling to another plane, which happens to be one of my favorite pastimes, and is quite enjoyable, did I ever tell you about the time I went to Lord Soth's dwelling in the Mists? Where was I? Oh yeah, Sting. I got it from a little guy that looked sort of like a gnome, but with furry feet. He got mad and yelled "Bilbo! Help! Somebody is stealing Sting!" So I decided it was a good time to leave. I also found a cool ring that a ugly little fish type guy had, but that's another item...
How it Works: When it glowing blue, it pretty much kills istantly, I don't know why though, ask the Gnomes, they can take it to a committee.
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Sword of Kenderkin donated by jesterjoe20
Description: It is a small shiny sword, appearing
regular in the hands of anyone
except a kender. Then it goes
invisible to anyone but the kender.
History: Once there was a sword lying in a
kender house and somehow it
managed to switch hands with all
of Kenderkind. From then on it was
enchanted.
How it Works: This sword cannot harm living
things, but it can cut through any
substance. This is especially useful
if there is a particularly interesting
item behind a wall of sorts.
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Sword of stormbringing donated by Adrian
Description: The Sword of Stormbringing is a blade
with a handle shaped like angels wings.
It has a jagged edge and is about 3 feet and
2 inches long. 3 inches wide.
History: It is made from a diamond and sapphire
combination. The handle was made from
the hide of a stone ogre. There are only 9
in the world since the creators died out.
How it Works: A magical blade that can slice through an
earth elemental's skin. If controlled by a
good soul, it will blast away all enemies
within reach, with wind hail and rain. If
controlled by an evil mind though, it will fire
off lightning bolt unto the enemy.
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Tarnic Quicksilver's hoopak of shattering donated by Tarnic Quicksilver
Description: it is a solid mythril hoopak with the sling of siver thread and pouch.
History: Ok, so I'm traveling with these friends of mine for a while now and we have all found (well, I found and gave to them mostly, but I digress) yet while my buds have found all sorts of magic weapons no one it seems makes magic hoopaks, can you imagine such a thing? What Rasha?...get on with it?... ok... so my bud Rasha... human high mage extrodinare.. really! this guy uses five wands at once. once I saw him... what Rasha?... ok! So Rasha has a elven weaponsmith make me one out of mythril and Rasha makes some really cool magic on it. And now I'm kickin' butt with the rest of them.
How it Works: the hoopak is a +3 attack and damage for the staff and sling, and acts as as a scimatar of speed. on a roll of 18, 19, or 20 the object struck shatters like glass hit with a hammer. cool huh? no saving throw, and if living fleash is struck then the bones shatter. You shold see what it does to skeletons (if it hasn't any bones then it splaters, like the geletonous cube I hit). My friend Elease duCarr thinks it's really cool 'cause she likes how I dive between the legs of things bigger than me and aim high.
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Tarnic Quicksliver's +3 hoopak of shattering donated by Tarnic Qicksilver
Description: The hoopak of shattering is made of solid mythril with silver colored sling strings and pouch
History: Tarnic recieved his hoopak from his friend the archmage Rajah to give him an equal standing with his friends whom had each procured magic weapons of their own
How it Works: The hoopak of shattering is a +3 weapon for purposes of accuracy and damage however when the wilder rolls an 18,19, or 20 the target must save vs. crushing blow at -3 or be shattered like glass. Living targets tend to get shattered bones, if the target has no bones(gelotinous cubes,slimes, ect) then it is concitered to have splatered. Tarnic was fond of rolling between the legs of large opponents and aiming high.
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Taryn's Amazing Hoopak of Movement and Power donated by Taryn Pickenhands
Description: A 2.5' staff made of hard yat supple
wood, that is cupped and netted at one
end and has a spear point at the other
end. The Handle is sometimes hollowed
out to hold useful objects, like silk
rope or stones for ammunition.
History: I first made this hoopak when Jomar
showed me a portal to another world.
On that world there were some men in
light armor running around in a field
of grass with weird white lines on it.
They were throwing a ball around using
their Hoopaks and I wanted to go join
them but Jomar stopped me saying that I
was stupid. *sniffle* Can you believe
that guy he says he's my friend... I
don't think friends call friends
stupid, he's just stupid! Any way,
after I saw that I went into the
Storeroom and found a lot of really
neat things... oh, nut then three days
later I remembered the really neat
sticks and rebuilt my own Hoopak. But
since the destruction of the tower, I
haven't had any time to build more and
we haven't gotten near any Kender towns
so I carry the only one in the world.
How it Works: This Hoopak can be thrown as a spear
(for normal damage), or handled like a
LaCrosse stick for added velocity on
all projectiles (+2 to Attack, Damage
becomes 1d6+1). It can still be used
as a normal Hoopak but it is not as
accurate that way (-2 to Attack rolls,
Normal 1d4 damage). As a tool the
hoopak can be used to gather fruit from
the lower tree branches, like an apple
picker, or to scoop items up off the
floor or out of holes or water. As a
musical instrument, this hoopak can be
swung in a cicle and it emits a low
bullroar.
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Tas' Hoopak donated by Insaniac
Description: Tas' Hoopak appears as a normal
kender hoopak.
History: It was passed down between his
father and grandfather, originally
made by his ancestors.
How it Works: Tas' Hoopak counts as a +3
Hoopak. It adds many bonuses
along with it's +3 bonus. It gives a
+5 bonus to Pick Pocket, Hide,
Move Silently, Open Locks, Sense
Motive, Innuendo, and a +1
damage bonus to sneak attack (per
die, so if you had 5d6, it would do
5d6+5).
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Tasslehoff's Hoopak donated by Jon
Description: A average, well-made yew wood hoopak
with the initials T.B. burned into the
handle.
History: I kinda found it. you see, there were
all these knights in shiny armor
gaurding ol' Burfoot's tomb. One of
them 'lost' a glove, so i kinda sorta
sneaked in and helped myself.
How it Works: It is just an ordinary hoopak, but
with a mammoth fur handle. It is
masterwork though, so it does a lot
more damage... It also makes a
louder 'thruming' noise when you spin
it!
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Tasslehoffs *ahem* interesting talking hoopak donated by Tasslehoff44
Description: Just a regular cottonwood hoopak that
has lots of little decorations like
keys, feathers, hair from a monkey, and
my personal favorite the red bloodshot
eye carved into the middle of my hoopak.
Heheh.
History: Well THAT is an interesting story, I was
walking inside of the tower of high
sorcery, the one in Palanthas. The
Shokain Grove was a little bit hard to
get through... Well, thats not important
now. Where was I? Oh! And Dalamar,
Nice guy as soon as you get past the
flashing part... Anyways, he wasn't very
pleased to see me and he threw a certain
potion at me. Interesting potion, Very
shiny. What? Oh, yeah the story. Well I
blocked it with my hoopak and it melted
a carving of an eye which turned a
bright red.
How it Works: Its a Talking hoopak!!! Usually it yells
battle cries when I'm sneaking up on
things. I like to have insult wars with
it. I get more and more from this
hoopak. I'm gonna go in next week with
fizbans hat... That'll be interesting...
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Teethbrush of Vanquishing donated by Iwayhara Daevarien
Description: A dirty toothbrush colored blue.
History: Nobody knows the story of this
ancient magic weapon, but the
Gully Dwarf strongly believe it was
created in the second Dragonwars
for only gully dwarf use, by the
three gods of magic, Solinari,
Lunitari and Nuitari.
How it Works: There is little knowledge of this in
the civilized world, yet if you ask
from any gully dwarf, they'll faint or
either run away in panic. This
ancient weopon can actually clean
their faces from several mud layers,
and are usual artifacts of the rulers
in Gully Dwarf society.
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The Bat of Bat Batting donated by Rian Nettlebranch
Description: a round wooden club about 2' long, with
engravings of two bats (one black and
one white) on either side, near the
hilt.
History: the bat was created by a magician who
lived in an underground dungeon. The
dungeon used a natural tunnel in the
bedrock as a passageway to the ground
level. As it turned out, many bats
liked it there, too, though they cared
much less for the human and other
creatures passing through the tunnel,
so the mage had to do something to make
them get out of his way when he passed
through the tunnel. When I got lost in
there, I borrowed the mage's bat so I
can get out of the tunnel where the
bats lived - they really were a
nuisance, you know, and really big,
too. I got out of the tunnel, and there
I was, faced with a problem - if I
wanted to give the bat back to the
mage, then I'd have to go back through
the tunnel and then I'd have to go
through the tunnel again to get
outside, and I couldn't do that without
the bat, which at that time would be
back at the mage's laboratory... tough,
isn't it? So I kept it until I find out
how I can get it back into the
underground dungeon. (I know what
you're thinking: so how did she get
there in the first place? Well, you
have heard of spontaneous teleporting,
haven't you? It's a bit like
spontaneous combustion, but without the
fire part, and you're ending up at a
different place then you've been. When
I teleported, I was just traveling with
this red-robed mage. At the time it
happened, he was very upset with
something and was yelling, "in the name
of all the true gods on Krynn, if that
kender isn't out of my sight in three
seconds...")
How it Works: the bat acts as a magical bat-
repellent, causing all regular bats to
stay at least 200' away from it at all
time. Giant bats keep a distance of
100' from the bat. When encountering an
undead vampire, the holder of the bat
can use it to turn the vampire as if
he/she were a cleric of the same level.
When using the bat to fight a vampire
(or any other kind of undead/magical
bat-thing) it acts as a +4 magical
weapon for hit and damage. Also, when a
vampire successfully hits the holder of
the bat, the bat's magic prevents the
energy drain afflicted by the vampire
(this applies only for the holder, not
the other party-members). Against other
creatures, the bat acts as a +1 magical
weapon, and it can not turn other kinds
of undead.
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The Butterknife of Blood donated by Jaswan Trickbringer
Description: well it looks like a normal butterknife
but it has a large blood spot on the
blade. it also has a wierd symbol that
i had never seen before. it looked like
a crecent moon with a star next to it.
the blade was white as snow.
History: i asked a wizard if he knew and he said
that the three Gods of Magic combined
there force into this butterknife and
gave it to the first kender mage. they
also placed a curse on it so that he
would never be able to pick up
misplaced items how horrible dont you
agree.
How it Works: well i tried to cut meat with it but it
didnt work well. then one day a giant
ogre was casing me and he sneezed. well
being a perfect gentleman i
said "gazuntieght" then a giant red
whit and black beem shot out of the
butterknife. it killed the ogre just
like that. so i guess
saying "gazuntieght" activets its
mystical power. you know i havent found
any gold or watch or knife or pouch or
anything since i had it. its driving me
crazy.
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the Chapak of colours donated by Dailben Rockslinger
Description: The Chapak or colours looks realy neat.
It has swirling colours all over it,
sort of like oil mixed with water but
the colours are never the same twice!
When you swing it,it will leave a trail
of colours in the air.
History: I got my special chapak while I was in
palathanas. I was traviling with my
brother Faren(he's a mage and he can do
this realy neat thing.. .oop's! I'm
geting off track!)It fell out of a tree
and hit me on the head Faren said it
was majic and that I had been majicked
because my skin was blue...
How it Works: Well I think it makes things change
colour and in one case an elvin mage
tryed yo take it and I hit him With it
(dont worry it was a black robe)And he
exploded in colour and ran away!! It's
the neatest theng I ever found I still
dont know evrey thing it does but im
woking on it! Hey Faren bring that
back!!! Bye!!
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The Chapak of Spirit Searching donated by Kiven Thornfinder
Description: The Chapak of Spirit Searching is a chapak with a pure white
axe blade that twinkles when put near light. The handle is made
of ironwood, with pictures of twirling leaves and branches carved
into it. The sling appears normal but in fact can be drawn back
twice as far as a normal chapak.
History: The Chapak of Spirit Searching was created by a joint effort
between a Silvanesti member of the White Robes named
Alothorianas and a half-elf cleric of Paladine named Walorin for
a kender warrior named Palias Thistleknot (who just so
happened to be the ancestor of Kronin Thistleknot). Walorin
and Alothorianas (called Alan by humans) made the weapon to
give to the kender who saved their life from human bounty
hunters.
The chapak was crafted for the intent to protect the young
kender from the horrible undead of the realms, which he
reported having problems with on his many journeys. The
chapak was blessed by Paladine and Solinari both, to guard the
noble-spirited kender in the days to come. Exactly one year
later the Cataclysm struck, and the chapak and its owner
wandered to Kenderhome. Palias spent his last days there, but
the chapak was long gone (in the pouches of another kender, to
be sure!). It was one of the last weapons to be blessed by the
gods before the Cataclysm.
How it Works: AD&D: The Chapak of Spirit Searching can only be held by
good-aligned characters. When touched by neutral characters, it
gives a slight shock (1d4 points of damage) but cannot kill the
handler. When touched by an evil character, it sends a
channeling of holy power into the person's body. This causes
2d8 points of damage. The Chapak is a +2 weapon in axe
form. When used against undead, it can act as a silver
weapon/blessed weapon and it can twinkle brightly on
command, causing the opponent(s) of the wielder to save
against spell or be disoriented and unable to do anything but
wander around for 1d6 rounds. The chapak acts as a
permanently active staff of detect undead. It buzzes loudly
when undead are present within 30 feet of the user, no matter
what. This cannot be dispelled. The Chapak's greatest power,
however, is its turning undead power. It lets the user who can't
turn undead turn as if 2 levels lower. If the user can turn
undead, they turn as a cleric of 2 more levels. Against evil
opponents, the axe retains all benefits but the turn undead
power. Against neutral opponents, the axe retains only its
enchantment. Against good opponents, the axe does no
damage (except nonlethal damage, and even then, the person
can never be killed or knocked out).
SAGA: The Chapak of Spirit Searching is currently a chapak of
fame, due to its blessing by the departed gods. It acts as a +9
weapon (3 for the chapak, 6 for the enchant). It can also harm
undead and Chaos's minions much more easily, doing twice as
much damage as normal. The chapak also gives a loud
strumming noise when within 30 feet of undead. This will
increase in power when the undead are more powerful, and in
the presence of Chaos's minions, it will make an extrememly
loud buzzing noise that can distract undead from their tasks or
combat-apply a -1 modifier to all tests.It is truly the undead
slayer's weapon, which has caused many a powerful dracolich or
other intelligent undead master to want to destroy it. It is
legendary among kender lore (most of which comprises of
undead beasties who are repulsed by kender warriors which then
throw huge parties)
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The Cursed Hoopak of Harkis donated by Skip Furrfoot
Description: The "Cursed" Hoopak is four feet in heighth, and is a slender
hoopak made from a vallenwood tree. It appears to be perfectly
normal, even a finely crafted hoopak really, and it has a
strange sigil on the top of it. It looks like a sphere that's burnt
black and it also has a red colored slash through the center of
the sphere. It also has small gems embedded in the shaft of
the hoopak, gems the color of the rainbow twinkle in the sun's
light on it.
History: Created in the Shadow Years after the Cataclysm by an aging
Black Robed Mage, the Cursed Hoopak was simply for one
purpose, to use against Kender as possibly something that
could lead to the deaths of many of that cheerful race. Not
many know the true story of the Cursed Hoopak, but in truth it
was created by a dark elf Black Robed Mage from Silvanost by
the name of Drathis Vrue, or known as Harkis Arv Elenkul, "The
One of Many Banishments". The Cursed Hoopak has seen many
Kender in its existance and obviously has lead to the deaths of
more than a good handful of them.
How it Works: The Cursed Hoopak seems to draw Kender to it, almost as
though it were playing upon their racial curiousity. Once in the
hands of a Kender it will almost immediately begin to attempt
to lead the Kender to his/her death, usually by using a Kender's
curiousity to its own advantage. Say if a Kender enters a Lich's
Tomb with a party of adventurers, the Kender will almost
certainly have to make a Save vs. Spells to avoid running into
the fray. Currently the whereabouts of the Cursed Hoopak of
Harkis are unknown, but then again this threat to kender-kind
may just pop up at the wrong moment....
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The Great Superball of Enemy Slaying donated by Jason Grunlien
Description: The Great Superball of Enemy Slaying looks like a glittery, neon
purple, rubbery feeling ball. It is palm sized, making it easy to
throw at someone.
History: The Great Superball of Enemy Slaying was created by Chislev
one day when she got bored. She constructed the ball out of
green wood, and the ground bones of a red dragon that tried to
destroy a forest. One day she gave the Superball to a elf that
nearly died fighting twenty goblins. but then she healed him
and gave him the superball to help him protect the forests. The
next day, he lost the Superball and a kender by the name of
Dinglebob Treekicker found it.
How it Works: When thrown in combat, the Superball is a +3 weapon that
bounces and keeps bouncing until all enemies are dead. The
Superball strikes one enemy per turn, exploding into a ball of
fire (that won't harm any vegetation) and causing 4d8 damage
to whoever it hits. However, it only works for good or nuetral
characters.
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The Green Crystal Hoopak donated by Jorin Thistleknott
Description: The Green Crystal Hoopak normally appears as an
unremarkable wooden hoopak, notable only for the large green
feather tied to it by a length of string. However, when any of it's
abilities are used (or a powerful spell of dispel magic is cast)
this facade drops, and the hoopak is revealed to be made of
unbreakable translucent green crystal. A faint light appears to
come from within the crystal, but someone looking at it is
unable to pinpoint the source. After about a minute, the crystal
begins to fade back to it's original form.
History: Of the last visions of the prophet god Zivilyn, none were more
frightening than those of the great red dragon Malystryx utterly
destroying Kendermore. The last action of Zivilyn before fleeing
into the beyond was to draw his cousin Habbukuk out of the
battle with Chaos, and show him the vision of the devastation of
Kendermore, and the appalling affliction that plagued the
survivors. Shocked by this terrible reality, Habbakuk, much as
Mishkal had done so many years before, smote a shard off of
his great crystal throne, a shard in the shape of a hoopak. Even
as the final howl of defeat raced across the Abyss, Habbakuk
hurled the crystal Hoopak to Krynn. The artifact floated silently
around Krynn for days, seeking a suitable place to land. Finally,
it settled down on the Tomb of Heroes, on the carving of a
hoopak above the name of the great Kender legend, Tasslehoff
Burrfoot. There it remained for decades, undisturbed but for the
air moving around it as thousands of people paid homage to
the long dead heroes. However, one day...
How it Works: The hoopak has the ability to cure light wounds in anyone it
touches, to make the user invisible, and to randomly teleport
the user out of danger. However, as none of these is the focus
of the artifact, each can be used only once a day. The main
ability of this artifact is that, by methods yet unknown, it has
the power to cure affliction in kender. An afflicted Kender
touched by the Hoopak immediately falls into a deep sleep,
from which they will awaken only after several days. During this
time, there is a good chance (and this is important: only half
the time it will work) that the underlying psyche of the Kender
will re-assert itself and the kender will be afflicted no more.
However, if it does not work, the experience will only stir painful
memories, temporarily worsening the affliction. Worse yet, any
kender only has a single chance, and if they are not cured, can
never use this ability of the hoopak again.
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The Hoopak of Chemosh donated by Andrew Mercier
Description: The hoopak of Chemosh is made out of bone and has writing
(in magik of course) to activate it. it has a silver tip and a blue
gem between the sling thing.
History: One day Chemosh got bored, so he decided to create a weapon
that would summon him. he went on a mission to gather the
ingriedients to make such a weapon (ie: toenail of summoning,
hair clipping of the dead etc.)he pounded all these ingriedients
into a fine dust and put it in a pouch. he went to Krynn (in
mortal guise of course) and gave it to some chap named Brig, a
human warrior, he told Brig that if you sprinkle the dust on your
weapon, any time you use your weapon he would turn the
person hit with the weapon into an undead creature reflecting
your personality. well i (naturally) went up to Chemosh to ask
him if a could have some dust. He said and offered many
diffrent undead ways of living that seemed real nice. we ended
up geting into a tug of war of the dust because Brig gave it to
me and seemed to have forgotten. the pouch split open and
the dust went all over my hoopak as a result of this i can turn
people it to undead fuzzy things.
How it Works: Once you hit someone with the hoopak of Chemosh you can
randomly turn people into undead fuzzy creatures (ie:
bunnies,cats, Monkeys maybe?) it takes 10 meelee rounds to
recharge
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The Hoopak of Spring Dawning donated by Raimen Pursesnatcher
Description: It's a hoopak.
History: "This is a good story. OK, you see, my friends and I were wandering around Myth Drannor, looking for some clues for something that we were all looking for, when all of a sudden, this big pile of money starts attacking us! OK, they were actually evil spiders underneath the gold pieces, but they were really small and it looked like money was attacking us. Anyway, so we attack them, and Hercules, a tiny fremlin mage, casts a big long range killing attack spell. Except it makes everyone's stuff disappear! Well, actually, everyone's but mine, since I was the farthest away from the evil money spiders. So, Hercules decided to cast a spell that would being everyone's stuff back, but that didn't work either. But Lathander, the God of the Morning that my friend Tarmazal is a holy paladin of, and who also has a really nice temple on the eastern edge with really nice clerics in it, must have decided to help us out a bit. But the problem was, you see, that no one had any armour or weapons left, except for me. Now you see, Tarmazal was telling me a lot of stories about Lathander, and how nice a god he is, and I started praying to him, so I guess that he thought it would be a really neat idea if he gave me a magic hoopak! But he didn't have any extra hoopaks, so he made the one that I already had magical. It looks exactly the same, but it's a whole lot better now.
"Since Lathander is the God of the Spring and of the Dawn, and how the people back home celebrated a festival called Spring Dawning, I thought that it would be a good name for the hoopak." -- Raimen Pursesnatcher
How it Works: The Hoopak of Spring Dawning is a Hoopak + 2. When used in melee against undead, the Hoopak of Spring Dawning, in addition to dealing its normal damage, also turns the undead as a cleric of the same level as the wielder.
If the undead is dispelled by the Hoopak of Spring Dawning, they are surrounded by a rosy pink aura, which shrinks into nothingness, taking the undead with it.
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The Hoopak of the 5th age donated by FuzzFoot WoodChip
Description: It looks like an ordanary hoopak except that it is platinum not
wood.
History: The 5th age Hoopak was created as one of many parting gifts
to kender kind. this artifact can only work in the hands of
kender. The Hoopak was found by FuzzFoot WoodChip along
with many other 5th age weapons. He has kindly givin it to the
kencyclopedia for better usages.
How it Works: The Hoopak of the 5th age can cause 4d9 points damage on
any creature. it can establish a link to the Irda for
communication (if they feel like listening).
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The Incredible Shrinking Hoopak donated by Conrad Burrfoot
Description: When it is in it's original state it looks like a Hoopak made out
of tooth-picks. When the magic words are said it grows into a
full sized Hoopak. When it is in it's shrunken state it is as hard
as steel and impossible to break.
History: This was created by a wizard called Sajun Helrok who owned a
favor to a kender who had given back a vial which his enemy
had stolen. So the wizard gave to the kender, Dizzy Hat-trick, a
Hoopak which can be hidden anywhere. The Hoopak has been
passed through the hands of hundreds of kender. I myself had
it last week.
How it Works: Like I said the abilities of the Hoopak are that it shrinks and
grows.
My warning is not to have it pointed at your face when it does
this or you'll get a real BONK! That way actuall it can be used as
a weapon,,, Well, anyways another use for it is as a lockpick. A
trick I discovered is if placed in a lock and the magic words are
recited it will blow the lock away. The full sized Hoopak is just
like the average everyday Hoopak.
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The Kender Dagger of Activation donated by Thistleprick Bookbinder
Description: What does it look like? It looks like a normal dagger that is stuck in its sheath, that is until it is brought near the Kender coin of teleportation
History: Who made it? How did you find it? We think elves made it. Once Again I didn't find it, but my friend Redflame Furfoot(Fred for short) accuired it from a drunken golbin guard.
How it Works: What does it do? How does it work? It activates the Kender Coin of Teleportation. It works by just touching it to the coin and thinking of you're destaination. Be warned the dagger must be held on to or it fly off to a distance of 2d4 yards(the coin is silvanesti and the dagger is qualinesti)
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The Kender Flail of Pretty Colors donated by TackInToe HurtsRealBad
Description: It is a flail that has all the colors of
the rainbow. It is as big as a short
sword.
History: The evil mage Nivek Kenderkill
neede a kender sacrifice in order to
make the flail a perfect kender
killing machine. I was imprisoned by
many locks( because the mage
needed all of his magical abilities in
order to imbue the flail correctly )
and was able to pick them rather
quickly. I ran away from the tower
and didnt stop until i got to an inn.
It was then when i realized,
because I wasn't there anymore,
the mage obiously need the flail so
he gave it to me as a parting gift.
How it Works: It entrances creatures by the
whirling of the flail. They look at
the spinning colors and drop all
defenses. The flail then smashes
the opponents head in, making it
very effective.
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The Kender Sword of Fizban donated by Ladybug Windowsmasher
Description: The Kender Sword of Fizban is a three and a half foot long broadsword. It has a really cool silvery blade, a very sharp end (keep out of reach of children) a black leather grip, and the pommel is set with a big, clear stone.
History: I think that the sword was Paladine's first attempt at weaponmaking. It came out rather well, in fact. The sword was a gift from Fizban (Yes, it really WAS him!) when I became a knight.
How it Works: The Sword lights up when it's dark, and you don't even need to say, "Shirak"! It also lends the bearer strength, protects against some dark magics, and heals minor wounds. It only works if you're really nice to it. Also, there's only one and I think it likes me. It returns to the owner if lost, no matter how much said owner might wish otherwise.
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The Relic of the 4th Age donated by FuzzFoot WoodChip
Description: The relic is basicly a silver dagger that reads "Through out the
time of passing the age of mortals shall commence" on the
handle.
History: The Relic was 'found' by Badger WoodChip before the summer
of chaos. The Relic helped Badger defeat many monsters,
however he lost it in the ruins of kendermore after the summer
of chaos. Badger never figured out what this meant until the
dragons of flame came close to destroying him. It is believed
that the Relic will help us through the age of mortals.
How it Works: The Relic is neither good nor evil, and can forsee the imediat
future on the handle. The Relic can cause 4d20 hitpoints of
damage on any dragonoverlords.
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The Spinning Sithak donated by Dreamer Jingleheim
Description: This thing looks just like a normal sithak--a bow with blades on the end.
History: This sithak has been in my family for minutes... I guess you could call it a hairloom or something like that. My father found it on his brother's back.
How it Works: When you hold the spinning sithak out in front of you and say "Budokanrana!", it starts spinning around and anyone who gets too close gets cut!!! (*game statistics: the sithak is placed right before the kender, and anyone who is standing in that position, or anyone who is immediately to the right or left of him, is attacked 4 times per round by the sithak, which attacks with its current owner's THAC0. A successful hit causes 1d4 damage against S-M targets, or 1d6 against large.) Kitt920
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Thistlehair's Khopesh of Supreme Power donated by Thistlehair Daggersnatcher
Description: It is a Khopesh with a blade made of dwarven steel, a handle of silver and copper. The hilt shows two Dragons, a Copper (made of copper) and a Silver (made of silver) entwining up to a Dragon orb. The crosspiece is their wings
History: Who made it? Well, When I was a apprentice of Raistlin for 3 years I decided I needed to move on. So as a going away(or was that good riddence?) present Raistlin gave me a khopesh that was useless to him, because it can only be used by kender.
How it Works: With the command "YARAK KAFA!" the tip will shoot Fire With the command "DONKHEEMOSHUKKEN!" the tip will shoot Lightning With the command "I LOVE YOU,YOU LOVE ME!" A spectral image of Barney willcause the person afflicted to go insane for 5 min.
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Toothpick of Annoying Wood Splinters +5 donated by Brighteyes
Description: A light brown toothpick.
History: I Dunno! But it says here 'Made in
China'
How it Works: If you poke someone, it leaves lil'
wooden splinters that are almost
immpossible to get out! Plus, it make
the people who you poke yell out ideas
for taunts. (Most of which I allready
have, exept they keep using 'kender'
as the subject of their ideas. Why
would I want to taunt a kender?)
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Trident of Meiniki donated by Malar Redwood
Description: The blades on this trident are very
broad and slightly curved inward
with small spurs on the left and
right blade.Strange drawings those
of animals (bears,foxes,wolves,etc.)
are caved (neatly too) into the
handle of the trident.On the blades
thier are gold markings, kinda swirly.
History: The great godess of nature Meiniki
(Men-ink-e) forged this item during
the cursades of hell.
How it Works: When a druid picks up this weapon
he/she feels like they have used it
all there life.Knowing all manuvers
and stragies.Even though oaths
forbit it this weapon can be used.
When siad a special chant the
trident shakes rapidly and summons
1 black bear,2 wovles,or 3 jackolpe.
Jackolpe---hp:5----Ac:15----small
bite 1d3
horns1d6
chant -- o great spirts of the earth
let the blossums flower and nature
give birth!
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Uncle Fizzles Wonderous Hoopak of Fanning and ... donated by Bramble Thisltesilk
Description: Looks like a normal Hoopak except
it is decorated with many brightly
colored squirrel tails and is adorned
on the top with wings that are
slightly bent like the blades on a
propeller.
History: Uncle Fizzles Wonderous Hoopak of
Fanning and Furry Tailed Tree Rat
Slaying was given to me by my
Uncle Fizzle when his time of
wonderlust was over. It was his
pride and joy so on the first day of
my desire to journey the lands of
Krynn he left it out for me in his
locked chest so that he knew I
would find it. It was given to him
by his Uncle Taz before he went
on all his marvelous adventures
with those other people.
How it Works: This wonderful Hoopak not only kills
furry tailed tree rats (squirrels) but
also all very small animals (It is a +1
hoopak that "slays" all animals it hits
with less than 2 hps) Also if it is
firmly planted in the ground and a
special command word is spoken, it
will spin producing a light breeze for
any Kender that will sit underneath
it.
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Uncle Trapspringer's Hoopak donated by Lord Chaos, formerly Chao Lord
Description: Uncle Trapspringer's Hoopak looks
like a hoopak with the name "Uncle
Trapspringer" carved into white oak
wood.
History: Uncle Trapspringer made this! Who
do you think, ME?
How it Works: Uncle Trapspringer's Hoopak is a +5
Hoopak. When kender enemies
look upon it, it generates fear as
per the fear spell, as if cast by a
twenty-second level wizard. It also
grants a +5 Holy bonus to all
kender skills.
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Windsinger donated by Thisledown Paddypaws
Description: A Standed hoopak, made of dark, reddy
coloured wood.
History: This hoopak is one of three made by the
Acrobat/Druid Thisledown Paddypaws with
the aid of her odd little Kitten,
Ranna. The other two, Firesong and
Earthhum are often traveling close to
windsinger, but generally go unnoticed.
How it Works: It talks. All three of the set can
talk, and do. They are great traveling
companions, and though generally
grumpy, they don't mind listening to
kender Babble.
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